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Audio conference

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I have been developing an audio conference environment.

 

I have some basic problems:

 

privatevar nsPublish:NetStream;

privatevar nsPlay:NetStream;

...

nsPublish.publish("xyz")

...

nsPlay.play("abc")

 

While a peer publishes a stream with a string, say "xyz", another peer can only play that stream with same string.

If there will be a audio conference with multiple users, every peer should know other peers' strings used in publish method.

I can reach those strings using shared object.

Even if it can be implemented easily, this procedure seems to me too complicated. I feel that there should be a smoother way


Help needed in resolving warnings while migrating to flash 4.6

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Getting the below error in FlashBuilder 4.6:

 

1067: Implicit coersion of a value of type mx.controls:Tree to an unrelated type mx.controls:Tree

 

The line of code is below which is there in QueryTreeAs.as:

 

ModelLocator.getInstance().queryTree=queryTree;

 

where queryTree is a component in a different mxml file - QueryTree.mxml. Like the below one:

 

<?xml version="1.0" encoding="utf-8"?>

<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"

    width="100%"

    height="100%"

    name="query"

    creationComplete="init()">

  <!--<mx:Style source="/assets/styles.css" />-->

 

  <mx:Script>

  <![CDATA[

  include "QueryTreeAs.as"

  ]]>

  </mx:Script>

 

  <mx:Tree y="0"

  id="queryTree"

  width="100%"

  height="100%"

  showDataTips="true"

  dataTipFunction="getDataTipLabel"

  labelFunction="tree_labelFunc"

  showRoot="true"/>

</mx:Canvas>

 

 

Any pointers to resolve this issue would be helpful!

The debugger stops at a random line

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The debugger seems to be stopping at a random line that doesn't have a breakpoint on it. I've tried creating a breakpoint at that line then removing it, and it still stops there. It's not stopping to report a bug or a crash, it just stops as if there were a breakpoint there. Is there another reason the debugger might stop at a line of code like this? Is there a way to fix it other than waiting it to randomly resolve itself? Thanks.

How to create an imput text in an action script project in Flash Builder

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Hi, I am developing a game with starling framework.This is going to be an android game. What I'm trying to do is that when the game ends, the user can save his score and I want to create a form for this. How can I create a text entry field where you can enter your name for example?


I've trying with this code, but doesn't works:


var inputField:TextField = new TextField();

addChild(inputField);

inputField.border = true;

inputField.width = 400;

inputField.height = 50;

inputField.x = 75;

inputField.y = 50;

inputField.type = "input";

 

But flash Builder doesn't recognize the "type" value.



Thank You.

animação feita no flash cs3 nao aparece animada

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fiz uma animação no flash cs3, exportei como video swf.Ao carregar este arquivo no meu site, o arquivo aparece estatico.ele não fica animao.fiz uma asa em movimento mas a asa fica parada. o que ocorre com isso?

Flex Data Visualization Trial Watermark

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I have a licensed copy of Adobe Flash Builder Premium Edition 4.7, but need to build a project that uses SDK version 3.2.  This project uses the AdvancedDataGrid component and when I run my project, I get a "Flex Data Visualization Trial" watermark on my data grid.  How do I get rid of this watermark?

Apache Flex SDK 4.14.0

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Apache Flex 4.14 Released! : Apache Flex

 

Apache Flex 4.14 is a update to Apache Flex 4.13.0 and follows the trend of compatibility of Adobe Flex 4.6. Apache Flex 4.14 adds support for the latest Flash Player and AIR runtimes, promises, native support for tables in TLF, the Spark RichTextEditor component, FlatSpark skins and components, and iOS7 and Android 4.x mobile themes.

 

Apache Flex is available in source form from the following download page:
http://flex.apache.org/download-source.html

 

You can read the release notes from the following page to find out what has changed from the last version:
http://www.apache.org/dist/flex/4.14.0/RELEASE_NOTES

 

It's recommended you install Apache Flex by using the Apache Flex IDE installer:
http://flex.apache.org/installer.html

 

When downloading from a mirror site, please remember to verify the downloads using signatures or MD5 hashes.

For more information on Apache Flex, visit the project home page:
http://flex.apache.org

Cannot operate of Flash on Browser after changing its zoom ratio

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When the user operates the screen of a
Flash application on the Internet Explorer after setting its zoom ratio to a
value smaller than 100%, the Button object (mx.controls.Button) becomes unable
to click.

 

If the zoom ratio is changed to a
smaller value, the clickable area of the Button decreases from the lower-right
corner.

 

It seems to be possible to avoid this
problem by setting wmode to "window", but this value needs to be
"transparent" for other functions to work.

 

Please inform us how to fix the problem without
changing wmode.

 

 

The conditions of the problem are as follows:

  - OS: Windows 7 Professional SP1

  - Browser: IE11

      Version: 11.0.9600.17633

      Update version: 11.0.16(KB3021952)

  - Flash Player: 16.0.0.305

  - wmode: transparent

  - Flex SDK version used to build SWF:3.2


ASC 2.0 Compiler warnings about not found definitions in SWCs?

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Since using the AIR SDK 3.6 with ASC 2.0 when I try to compile one of my Flash for web projects it gives me plenty of compiler warnings about AS3 API that is compiled in additional SWCs which is part of the AIR supported API but not supported in the Flash Player. The former compiler didn't have any trouble with this. How can I disable these warnings?

 

Here's an excerpt of the 100s of warnings:

   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.display.NativeWindowSystemChrome depended on by com.hexagonstar.update.descriptors.ApplicationDescriptor in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.filesystem.File depended on by com.hexagonstar.update.descriptors.StateDescriptor in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.display.NativeWindowType depended on by com.hexagonstar.update.ui.UpdateUIWrapper in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.display.NativeWindowSystemChrome depended on by com.hexagonstar.update.ui.UpdateUIWrapper in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.desktop.NativeApplication depended on by com.hexagonstar.update.ui.UpdateUIWrapper in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.display.NativeWindow depended on by com.hexagonstar.update.ui.UpdateUIWrapper in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.display.NativeWindowInitOptions depended on by com.hexagonstar.update.ui.UpdateUIWrapper in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.filesystem.File depended on by com.hexagonstar.update.core.UpdaterState in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.filesystem.File depended on by com.hexagonstar.update.utils.FileUtils in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.filesystem.FileMode depended on by com.hexagonstar.update.utils.FileUtils in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found
   [mxmlc] E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc
   [mxmlc] Warning: The definition flash.filesystem.FileStream depended on by com.hexagonstar.update.utils.FileUtils in the SWC E:\Projects\Eclipse\com.hexagonstar.libs.tetragon\libs\swc\appupdater.swc could not be found

I can't put swf or html files with external files like spritesheets on my website.

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Hello,

 

I developed a small test-application for my website. I did this using Flash Builder and Starling.

My website is created with Adobe Muse, if I try to place the SWF, it gives me an error. If I embed the .html file in an html-object, I get a blank screen.

Every other swf I created that has no external files such as spritesheets works fine, I can either place it or embed in html.

 

I have to say that I did not publish the website yet, as it is useless if I can't show my projects on it, but as I said the normal swf files work and the others not.

 

Does anyone have a suggestion or solution?

There must be one because there are a lot of Starling applications (e.g. Hungry Hero) that are embedded in a website.

 

Many thanks.

prob to activate flash player

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hi,

Little prob: win 8.1,

Flash Player activated

activX disabled

Player does not run

Adobe tells me to activate - but it is

tried to uninstall and to install new - does not work

 

what to do?

Need help.

thx

 

Gero

I have created an android app from adobe flash cs6 .The app opens on mobile device except on nexus 7 which has lollipop version? Is there any way to open my app on that device?

Font loading woes...

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Hi,

I'm being driven nuts by something that I am certain is simple to resolve. We have hundreds of fonts in use, so are loading them on demand after compiling css to swf in Flash Builder.

 

This worked fine for many years...

 

We are in the midst of a fairly significant code upheaval and now, whatever I do, I get an error that blocks loading and (frequently) wipes out the Flash movie entirely;

 

Error: Compatibility version has already been read.

  at mx.core::FlexVersion$/set compatibilityVersion()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\FlexVersion.a s:282]

  at mx.core::FlexVersion$/set compatibilityVersionString()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\FlexVer sion.as:329]

  at AntihistoryRegular_mx_core_FlexModuleFactory()

 

I can find no clues on the web other than resources that point to the transition between Flex 3 and Flex 4... Something that is _long_ since been taken out of the mix in our case.

 

Any pointers?

 

Thanks,
G

Can I still buy Flex Builder 3?

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I used to use FB3.  Loved it. Very stable. I now use FB4.7. Often freezes up when switching workspaces, and sometimes won't even startup until reinstall FB. Is it possible to still buy Flex Builder 3?

New VideoTexture class can't be found

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Hello,

 

I have been waiting for the videoTexture class for a long time and now it's been included with the new release of Air 17 sdk, but unfortunately I can't get it to work in my small test project. I read the release notes to find an answer for my issue with no luck at all, my problem is that Air 17 runtime can't find VideoTexture class and throws this error: VerifyError: Error #1014: Class flash.display3D.textures::VideoTexture could not be found.

 

It's really a simple project with 1 line only using Flasg Builder

 

package

{

     import flash.desktop.NativeApplication;

    import flash.display.Sprite;

    import flash.display3D.textures.VideoTexture;

   

    public class videoTextureTest extends Sprite

    {

        public function videoTextureTest()

        {

            trace("version="+NativeApplication.nativeApplication.runtimeVersion);

            var v:VideoTexture;

        }

    }

}

 

My working environment:

 

- iMac late 2013 with OSX 10.9 maverick 64-bit, 8GB RAM, 2.7 GHz Intel core i5, video card: Intel Iris Pro 1MB

- Flash Builder 4.6

- Desktop project

- Air 17.0.0.124 (flex developers) with Flex 4.6 merged

- swf-version=28 Compiler argument is set

- added <renderMode>direct</renderMode> in my xml discriptor

 

I have checked the runtime version with trace output, it's 17.0.0.124

I also ran a mobile version on my ipad mini 2 late 2013, same result: VideoTexture is no where to be found

 

Please help and thank you in advance


RSL caching in Flash Player not working.

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We have built a Flex application compiled into an swf file that uses RSL linkage for the different framework libraries it needs. This has been done to reduce the size of the swf file. We are using the URL of the signed version of the library while building the application. The online documentation suggests that the signed SWZ files are cached by the flash player, so that they are not downloaded every time they are required. The swf file is embedded in a PDF file. Our observation is that when we run the Flex application by opening the PDF file in Adobe reader, the RSLs are not getting cached in the Flash player. If we disable the network connection on the computer that opens the PDF file, the Flex application dosen't load. Is this the expected behavior? Or are we missing something? Although if we open this this FLEX application in browser, it works fine.

 

Is there a way in which we can maintain RSL caching in flash player, so that the PDF can be opened in the offline mode as well.

 

We welcome your suggestions on this.

Compiler not embedding current assets / cache cleaning

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dear all,

 

In FlashBuilder 4.7 (beta + release), it consistently happens that linked assets aren't (re)loaded when compiling. Cleaning the project doesn't seem to help. Restarting FB, then cleaning + building mostly reloads the assets.

Is there a way to (manually?) clean all caches, the way a restart of FB does?

 

This question could be related to: http://forums.adobe.com/message/4809438#4809438 and http://forums.adobe.com/message/2921124#2921124

 

 

This seems reproducible:

1. Make 'assets.fla' file in Flash Professional, create one symbol with some random graphics, ActionScript Linkage Class set to 'SomeGraphicAsset', publish to 'assets.swf'

2. In Flash Builder 4.7, create new ActionScript Mobile project

3. Make new Class "SomeGraphic", link with previously created graphics in Flash:

 

package

{

          import flash.display.MovieClip;

 

          [Embed(source="/../embedded-assets/assets.swf", symbol="SomeGraphicAsset")]

          publicclass SomeGraphic extends MovieClip

          {

                    publicfunction SomeGraphic()

                    {

                              super();

                    }

          }

}

 

4. In constructor of entry-point class for project add:

 

var somegraphic:SomeGraphic = new SomeGraphic();

this.addChild(somegraphic)

 

5. compile / debug project

6. open 'assets.fla' in Flash Pro. Change something to the 'SomeGraphicAsset' symbol. Publish to .swf file.

7. In Flash Builder, debug -> shows old file without updated graphics

8. In Flash Builder, clean project, debug -> shows old file without updated graphics

9. Close Flash Builder, reopen Flash Builder, clean project, debug -> mostly the updated graphics show.

 

Any feedback to make this more workable, or a way to fully flush all caches in FB are greatly appreciated.

It's crazy having to close / open FB every time a graphical asset changes in your project.

 

- this has been tested on 2 different Mac OSX 10.8.x computers, FlashBuilder 4.7 AIR SDK 3.5

- sample project can be downloaded here: http://dl.dropbox.com/u/608333/AssetProblemSampleProject.zip

 

hoping for some feedback,

Bart

How can i upgrade the Flex SDk in Flash builder?

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How can i update Flex SDK on Flash Builder?

Flash Builder Mobile Emulator Start-up Orientation

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I am trying to figure out how to change the default orientation of the Mobile Emulator from Portrait to Landscape. I have tried setting the StageAspectRation, StageOrientation, etc and it still opens in Portrait mode. My app/project is reading everything properly as though it is in Landscape mode, however the Emulator itself is stuck in Portrait mode and therefore cutting the screen off.
Any help would be appreciated.

Integrating 4.7 with SAP

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Hello,

 

We have Adobe Flash Builder 4.7 and want to link/integrate it with SAP.  Can anyone direct me to documentation on how to do this?

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