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Video Pixelation in OSMF

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I have created a custom player using osmf plugin but I have an issue in OSMF while i am playing 200kbps bitrate RTMP video.I have set buffer size by 2 sec and OSMFSettings.enableStageVideo by false.I found that the video is pixelated but i play same video in jwplayer then i found video is less pixelated i am attaching two images with this. Can anybody tell how to solve this problem.

OSMFCustomPlayer https://drive.google.com/open?id=0B9UG2yOEOqapck5mVjRvVGVnblE&authuser=0

JWPlayer https://drive.google.com/open?id=0B9UG2yOEOqapU1QwYzRWX0Z3M00&authuser=0

Thanks


NetConnection.Call.Failed: HTTP: Status 404: url: 'http://localhost:8080/WebContent/messagebroker/amf''

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Hello everybody,

 

I havetraveled theforumbut I stillhave not found asolution to my problem:

I recentlyinstalled Flash Builder 4.7 and I wantto run mywebapplicationwithjava /Flex/BlazeDS.

I usethe4.0.1.21287version ofBlazeDSwithtomcat7.

It was working finewith FlexBuilder3 andtomcat6.

I seem to haveseteverything correctlybut Ialwaysthis error :
ErrorFlex.jpg

 

Here arethe settingsin myservices-config.xml :

 

<?xml version="1.0" encoding="UTF-8"?><services-config>    <services>        <service-include file-path="remoting-config.xml" />        <service-include file-path="proxy-config.xml" />        <service-include file-path="messaging-config.xml" />           </services>    <security>        <login-command class="flex.messaging.security.TomcatLoginCommand" server="Tomcat"/>    </security>    <channels>        <channel-definition id="my-amf" class="mx.messaging.channels.AMFChannel">            <endpoint url="http://{server.name}:{server.port}/{context.root}/messagebroker/amf" class="flex.messaging.endpoints.AMFEndpoint"/>        </channel-definition>        <channel-definition id="my-secure-amf" class="mx.messaging.channels.SecureAMFChannel">            <endpoint url="https://{server.name}:{server.port}/{context.root}/messagebroker/amfsecure" class="flex.messaging.endpoints.SecureAMFEndpoint"/>            <properties>                <add-no-cache-headers>false</add-no-cache-headers>            </properties>        </channel-definition>        <channel-definition id="my-polling-amf" class="mx.messaging.channels.AMFChannel">            <endpoint url="http://{server.name}:{server.port}/{context.root}/messagebroker/amfpolling" class="flex.messaging.endpoints.AMFEndpoint"/>            <properties>                <polling-enabled>true</polling-enabled>                <polling-interval-seconds>4</polling-interval-seconds>            </properties>        </channel-definition>    </channels>    <logging>        <target class="flex.messaging.log.ConsoleTarget" level="Error">            <properties>                <prefix>[BlazeDS] </prefix>                <includeDate>false</includeDate>                <includeTime>false</includeTime>                <includeLevel>false</includeLevel>                <includeCategory>false</includeCategory>            </properties>            <filters>                <pattern>Endpoint.*</pattern>                <pattern>Service.*</pattern>                <pattern>Configuration</pattern>            </filters>        </target>    </logging>    <system>        <redeploy>            <enabled>false</enabled>            <!--            <watch-interval>20</watch-interval>            <watch-file>{context.root}/WEB-INF/flex/services-config.xml</watch-file>            <watch-file>{context.root}/WEB-INF/flex/proxy-config.xml</watch-file>            <watch-file>{context.root}/WEB-INF/flex/remoting-config.xml</watch-file>            <watch-file>{context.root}/WEB-INF/flex/messaging-config.xml</watch-file>            <watch-file>{context.root}/WEB-INF/flex/data-management-config.xml</watch-file>            <touch-file>{context.root}/WEB-INF/web.xml</touch-file>             -->        </redeploy>    </system></services-config>

 

Doesanyone can help meon this ?

Thanks in advance for your help!

Flash Builder 4.7 + OSX 10.10 Yosemite + File Dialogue Box = CRASH :-(

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Problem Description:

When attempting to use a Flash Builder File Dialogue Box under OSX 10.10 Yosemite will immediately crash the application. This bug essentially now renders Flash Builder 100% useless!

 

 

Steps to Reproduce:

1. Open Flash Builder 4.7 on OSX 10.10 Yosemite

2. Attempt to use any File Dialogue Box, such as "Browse.." etc

 

 

Actual Result:

The application immediately crashes.

 

 

Expected Result:

You should be able to conduct the action, such as loading a Flex Project, adding an SDK etc.

 

 

Any Workarounds:

None

how to edit adobe flash player games with flash builder ?

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i want to seen source games. But i don't know, how to do that with flash builder ?

my english has errors hope everyone sympathy

RDS error code 400

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擷取.JPG

Anyone know how to resolve this error?

Flash mod

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I just took over a web site that has a Flash object I need to modify. Short of buying a full product for a one time mod is there a way to change this?

Where are simple Samples for Air Desktop Applications

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Hi,

 

True beginner here, but IT pro.

 

I have successfully used the tutorial "Creating your first desktop Flex AIR application in Flash Builder" found here: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118676a28bd-8000.html

Now, I would like to add some Action Script code to that simple application.

 

I guess some existing Sample projects would help me, but I can't find them.

 

Do you know from where I can download simple "Samples" projects for Flash Builder/Air 3.0/Desltop applications ?

deactivation frustrations

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So .. here I am asking for an 'expert' to help me deactivate my flash builder premium serial so I can move it from an old (no longer available) machine to a new one.  I was chatting with an adobe representative through and he said I had to ask my question here which seems like complete BS as all the forum posts I read say to contact adobe for this.   What a major PITA for a completely dead product!!!  Anyway.. is there one of these 'experts' around that the adobe rep told me would be lurking around here?

 

I'm sure I could be asking for help in a much kinder way but I'm just frustrated that I can't even use a program that I paid for!


actionscript如何读取exif

my facebook game is looking oversized cant play like that

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my facebook game is looking oversized with the new update how do i get the old version

Using FlashBuilderC.exe to generate captive runtime

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Greetings!

 

I have been following the official Flash Builder directions to produce a captive runtime executable using the command line version of Flash Builder (FlashBuilderC.exe).  Unfortunately, all that I seem to get is a signed native installer.  Everything works as expected when I go through the Flash Builder IDE.  I found this discussion from a year ago that went unanswered that appears to have the same issue.  In my case, I'm using Flash Builder 4.7.

 

Here is the batch file I'm using to try and build my captive runtime executable:

 

set WORKSPACE=%HOMEPATH%\Adobe Flash Builder 4.7

REM works with either FlashBuilderC.exe or eclipsec.exe
REM previous data parameter: -data "%WORKSPACE%" ^
"C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\FlashBuilderC.exe" ^
    --launcher.suppressErrors ^    -noSplash ^    -application org.eclipse.ant.core.antRunner ^    -data "C:\Users\dwyand_2\Adobe Flash Builder 4.7" ^    -file "%cd%\commandlinebuild.xml" main

 

Here is my commandlinebuid.xml:

 

<?xml version="1.0"?><project default="main">    <target name="main">        <fb.exportReleaseBuild project="Designer" application="src/Designer.as" destdir="bin-release" basefilename="Designer" verbose="true" packagetype="native" certificate="Path/To/Certificate" password="PasswordGoesHere" />    </target></project>

 

And as I'm trying to build a captive runtime, I understand that fb.exportreleaseBuild references .actionScriptProperties, so here it is (saved after doing an Export Release Build in the Flash Builder 4.7 IDE):

 

<?xml version="1.0" encoding="UTF-8" standalone="no"?><actionScriptProperties analytics="false" mainApplicationPath="Designer.as" projectUUID="5eff7f8b-d411-4afd-9ae2-bdf125418538" version="11">  <compiler additionalCompilerArguments="-locale en_US&#13;&#10;-define SCRATCH::allow3d true" autoRSLOrdering="true" copyDependentFiles="true" flexSDK="Apache Flex 4.11.0 FP 11.6 AIR 3.6 en_US" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" removeUnusedRSL="true" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" useFlashSDK="false" verifyDigests="true" warn="true">    <compilerSourcePath/>    <libraryPath defaultLinkType="0">      <libraryPathEntry kind="4" path="">        <excludedEntries>          <libraryPathEntry kind="3" linkType="1" path="${PROJECT_FRAMEWORKS}/libs/flex.swc" useDefaultLinkType="false"/>          <libraryPathEntry kind="3" linkType="1" path="${PROJECT_FRAMEWORKS}/libs/core.swc" useDefaultLinkType="false"/>        </excludedEntries>      </libraryPathEntry>      <libraryPathEntry kind="1" linkType="1" path="libs"/>    </libraryPath>    <sourceAttachmentPath/>  </compiler>  <applications>    <application path="Designer.as">      <airExcludes/>    </application>  </applications>  <modules/>  <workers/>  <buildCSSFiles/>  <flashCatalyst validateFlashCatalystCompatibility="false"/>  <buildTargets>    <buildTarget buildTargetName="default" platformId="default">      <airSettings airCertificatePath="Path/To/Certificate" airTimestamp="true" anePathSet="true" version="1">        <airExcludes/>        <anePaths/>        <newLaunchParams/>        <modifiedLaunchParams/>        <newPackagingParams/>        <modifiedPackagingParams/>      </airSettings>      <actionScriptSettings version="1"/>    </buildTarget>  </buildTargets></actionScriptProperties>

 

What could I be doing wrong?  Thanks!

 

- Dave

Flash Builder 4.7 - Command line ExportReleaseBuild unable to compile to Captive Runtime?

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Hi,

 

I am working on a project with the following setup:

- AIR Desktop running with the ExtendedDesktop Profile with GPU rendermode

- Apache Flex SDK 4.11

- SWF version 18

- Implements the FRESteamWorksNative Extension

- Flash Builder 4.7 Premium is our work enviroment

 

Our problem is that we can compile the project in Flash Builder manually as Captive Runtime, but when we run it with ExportReleaseBuild in our build.xml, it seems to forget our Captive runtime target and just outputs the installer.

 

This is our buildscript:

 

build.bat:

SET FLASHBUILDER="%ADOBE_PATH%\%FLASHBUILDER_PATH%\FlashBuilderC.exe"

%FLASHBUILDER% --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data "%WORKSPACE%" -file "%BUILDXML%" desktop

 

build.xml:

<target name="desktop">

     <fb.exportReleaseBuild verbose="true" destdir="bin-test" project="ProjectName" basefilename="ProjectBaseFileName" packagetype="native" certificate="Certificate.p12" password="passwordToUse"/>

</target>

 

.actionScriptProperties:

<buildTargets>

    <buildTarget buildTargetName="default" platformId="default">

      <airSettings airCertificatePath="Certificate.p12" airTimestamp="true" anePathSet="true" version="1">

        <airExcludes/>

        <anePaths>

          <anePathEntry path="steamworks/FRESteamWorks.ane"/>

        </anePaths>

        <newLaunchParams/>

        <modifiedLaunchParams/>

        <newPackagingParams/>

        <modifiedPackagingParams>

          <Parameter name="-target" value="air-captive"/>

    <Parameter name="-extdir" value="steamworks/"/>

        </modifiedPackagingParams>

      </airSettings>

      <actionScriptSettings version="1"/>

    </buildTarget>

  </buildTargets>

 

Any help with this is much appreciated, and if I missed something, please let me know.

how to support drag and drop in html5 extension for adobe illustrator cc2014

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Is there any solution to dragging an image from an html5 extension into AI cc2014 document?  I've tested the CEP_HTML_Test_Extension CEP_HTML_Test_Extension sample, but drag & drop does not work with an image from the extension onto an open Ai document. it only drag URL of image , However drag&dropping Links or Text does work. Thanks in advance for any reply.

Flash Builder failing on Warnings on iOS Builds

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Since turning off the legacy iOS compiler, I have been unable to build my app. All my native plugins have 64 bit plugin support included but when building, Flash Builder reports a warning, but fails on this warning.

 

I first reported this issue nearly a year ago but got no response, I'm trying again now.


Here's a video of exactly what happens: flashbuildererror - YouTube

OS X 10.11 El Capitan breaks Flash Builder

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OS X 10.11 El Capitan removes the legacy Java 6 SE runtime, which is required for Flash Builder 4.7 to run. Are there any plans to update Flash Builder to prevent this problem? At the moment there is a workaround which bypasses the OS X Java version checks in order to reinstall Java 6:

Resolved - Apple Java 6 for 10.11 | Page 2 | MacRumors Forums

But this isn't a very good solution...


Build is getting failed

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Hi,

 

Am customization the some assets in Adobe Flash builder and trying to build the package. but build is getting failed. Below is errors

 

 

compile:

    [mxmlc] Loading configuration file C:\Program Files\Adobe\Adobe Flash Builde

r 4.5\sdks\4.5.0\frameworks\flex-config.xml

    [mxmlc] Adobe Flex Compiler (mxmlc)

    [mxmlc] Version 4.5.0 build 20967

    [mxmlc] Copyright (c) 2004-2011 Adobe Systems, Inc. All rights reserved.

    [mxmlc]

    [mxmlc] command line: Error: configuration variable 'runtime-shared-library-

path' value contains unknown token 'flex.sdk.version'

    [mxmlc]

    [mxmlc] Use 'mxmlc -help' for information about using the command line.

 

C:\Users\Desktop\Adobe ES4\CorrespondenceManagementSolutionTemplate\Crea

teCorrespondence\build.xml:63: mxmlc task failed.

VerifyError: Error #1020 - When using native extension (ane)

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Hello, I am having an issue getting an iOS ane to work, the end result being this when ran on a device:


typecheck global$init()

  outer-scope = null

                       [global~] {} ()

VerifyError: Error #1020: Code cannot fall off the end of a method.


This error is throw before the application starts.


About the ane: This is an ane to facilitate logging into Dropbox, this code is not mine but i am attempting to update it to the new 64-bit ios requirements. I have the original native and as3 code and have recompiled the ane to what i think is a working ane. I have used the ane (pre-compiled by the original devs) without issues.

 

If I remove all references to the ane the core application runs fine. So I am confident there is an issue with the ane code, I am just not sure where, I have not changed any as3 or native code, just simply modified the architecture types in the xcode build settings. I have looked at the as3 libray code and don't see anywhere the code would be falling through.

 

This is my first foray into working with native extension at this level and I am not sure what to look at to resolve this error. Any help would be appreciated greatly!




UDP Sockets : How do I request a feature in Flash?

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Hello,

 

I want to make a fast paced action game for Android.  I want to make an ice hockey game.

TCP/IP I believe will be too laggy.  I think I need UDP.

Will Flash ever support UDP?  I also think if UDP with endpoint addresses is supported, we'd be able to do P2P in a more robust way than Cirrus.

 

,Jim

aapt tool failed:invalid resource directory name

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Hi! everybody

 

getting a following error:

 

Error occurred while packaging the application:

 

aapt tool failed:invalid resource directory name: c:\Temp\0d9f6b70-02ba-4b4e-8df6-87aa5c83bd38\app_entry_res/drawable-xxhdpi

 

but when I check the folder there is a directory named as above and it contain two files: ouya_icon.png and icon.png

above error occurring twice in the error messages dialogue window.

 

My o/s is Windows 8.1

 

any ideas how to fix it ?

error 302: Root content file.swf is missing from package

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Hi!

 

I have the following message when I try to run project:

 

error 302: Root content file.swf is missing from package.

 

!

 

My OS is Windows 8.1                        

! !

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