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Run/Debug on a device with Flash Builder 4.7 on OSX 10.9 (Mavericks) and iOS7

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I am having trouble launching my Actionscript Mobile Project on a device which has iOS7 installed. It recieved this error.

 

Error occurred while installing the application:
Invalid <device> specified

 

 

I can still deploy to my other device with iOS6, I'm running FB4.7 and OSX 10.9. Has anyone else seen this?


Import flash proffesional file to flash builder and let it show up on stage.

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Hello,

Im trying to get my app (made in Flash Proffesional) to work in Flash Builder.

And by working I mean I want it to show up on stage.

I tried to do this with a Flash Proffesional Container component.. But its not showing anything.

Is there a way to make this work?

The reason I want my project to show up in Flash Builder is to add a button that integrates the Android Layar SKD (Layar is an app that can make print interactive etc.) into my android app. How to do this is shown in this tutorial. Tutorial - Integrate Android SDK – Layar Developer Documentation

So my question is: Is it possible to import my app (made in flash proffesional) into flash builder and create a button that will lead to the Android Layar SKD? or are there other ways (for exampe with actionscript 3) to inegrate the Android Layar SDK?

Thanks already,

Dan

Requested extension com.adobe.ane.productStore could not be found

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I have a FLEX Mobile project.  I have tried several FLEX and AIR SDK.  I am currently using FLEX 4.6.0 and AIRSDK 15.0 that I downloaded from Adobe.  I have added "Product Store.ane" to my build path.  The ane file was downloaded from Adobe as part of Adobe Gaming SDK 1.4.  I can import com.adobe.and.prodictStore in my actionscript code.  My application description file contains the following:

<extensions>

        <extensionID>com.adobe.ane.productStore</extensionID>

</extensions>

Why do I get the Requested extension com.adobe.ane.productStore could not be found error when I try to run my application?

Thanks.

Mobile App - Black Screen after Installation on iOS Device

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Hi,

my App, that already runs on iOS Device, shows after start on Device only a black screen without any errors.

I build a new Test-App with the same effect.

I tried to build with FB 4.6 and 4.7. My Test-App runs in Simulator.

 

Any idea?

 

David

WHERE CAN I FIND or DOWNLOAD ADOBE FLASH BUILDER 4.7 STANDARD?

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1 year ago I bought Adobe Flash Builder 4.7 Standard an i have license key. Installation files i lost. Creative Cloud contain Adobe Flash Builder 4.7 Premium, and does not contain Adobe Flash Builder 4.7 Standard. WHERE CAN I FIND or DOWNLOAD  ADOBE FLASH BUILDER 4.7 STANDARD?

How do I add manually kerning in TLF?

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I have a TextFlow that has the word, "TEXTFLOW". What would the markup look like to manually set the kerning on individual characters? Would I turn off kerning or could it work in concert with auto kerning? Please supply an example. Thanks

Text Layout Framework forum

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The TLF forum seems to be disabled. I cannot add a question to it. Can someone at Adobe please look into this?

Null Object Reference in Flex 4's CrossDomainRSLItem ?

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Hai,

 

      i have flex output swf have some problem, i just upgrade 4.1 sdk to 4.6 sdk  and relevant swf i upload in server, server has  that swf page has the following error occur,

 

TypeError: Error #1009: Cannot access a property or method of a null object reference.

  at mx.core::CrossDomainRSLItem()

  at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::initialize()

  at mx.managers::SystemManager/initHandler()

 

share your ideas and solutions relevant to this problems.


'Finding occurrences' has encountered a problem

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Hello,

 

I am getting constant errors with 'finding occurrences" while editing code in Flash Builder 4.7 beta. The errors occur while "mark occurrences" is turned on, but only affect certain variables in some classes. I haven't figured out a pattern to why this happens.

 

In details, the error given is

"An internal error occurred during: "Finding occurrences".

java.lang.NullPointerException"

 

I have no idea what started this problem; it seems like a bug. Anyone else experience this?

Problem signing AIR application using migrate option

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I have a pkcs12 certificate (certificate.p12) which expired on 2014-09-16.

Looking at Adobe AIR * Signing an updated version of an AIR application it should be in range of the 180 days/365 days after expiration, so it should be usable to sign for migration purposes.

 

But using it like this:

adt -migrate -storetype pkcs12 -keystore certificate.p12 test.air migrated_test.air

 

Produces the following error:

The signer's certificate chain contains a revoked certificate

 

Questions:

a) Does anybody have an idea what the problem could be or possible solutions?

b) Is the error-message really caused by the expiration of the certificate, or would that error message be different, like for example: The signer's certificate chain contains an expired certificate?

c) My thinking in b) is in regard to that the certificate was issued by TC TrustCenter GmbH which no longer issues certificates. Could this be the cause here?

Exporting multiple flash animations as android APK

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I recently found out that flash (swf) files can be exported into an android native app (.apk) instllation coupled with the adobe air core, so this means a great opportunity to bring the animator's flash files into my native app without modifying them (Great!!) - Yet it brought me to a number of questions:

  1. Can I open the exported apk and, for example, take out the nice libCore.so and embed it in my apk?
  2. Can I insert more than one SWF file in one export, and then invoke each with intents or another mechanism?

The idea is to use the animation generated by the animator guy (which provides me with SWF files) and show them in my Android native app. Let's say there are 15 animations, and I each time I want to run one of them. I don't want multiple installations, that's why I want the exported apk mixed with my app (is it possible?).

Getting error on publishing flash cat file to dreamweaver?

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I'm getting a code error when publishing swf/air file to dreamweaver,  anyone can help I'd appreciate it.

Help setting up basic reusable flash component

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Hi, I have a very basic question.  I have an existing flash application, a flex web project, and I would like to take some functionality out of this project, and put it in a separate project to be reused both in the existing application, and as a standalone flash application in a separate html ui.  Can anyone tell me if I need a flex project, or a flex library project for this, and what the very basic set up is?  I don't need help actually coding the component, just the top level organization, thanks so much.

Java server question for sockets

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Hello,

I have a C/C++ server which works fine to communicate to Flash, but I want to use Java + Eclipse over text file editing and makefile headaches of C/C++. This will be a big project that requires organization of code, garbage collection, and nice arrays so Java is a smart choice over C/C++. I'm just hung up trying to get an echo server...

 

I found this echo server code: http://pastebin.com/thiQtEz5

 

It will receive data coming in, but when it sends echo data out, I don't read it in AS3(Flash). If I use a C/C++ echo server, I get data in and echo data out so I can read it in AS3(Flash).

 

It seems like most Java examples use similar code, and I find them reading in, but not communicating from echo out to AS3(Flash) read in.

 

If anyone has any suggestions, I'm interested. I'm new to Java, but I bet I can do cool things with it if I could get sockets working.

 

,James

 

PS if it helps, I also cannot use my C/C++ echo client to send data to the Java echo server... It simply doesn't read data if there is any content. If I send a null string, it understands a null string came in though.

 

PSS: Is this the right forum for AS3 questions, I couldn't find an AS3 forum

I am facing issues with my flash builder while connecting my device to test application , and i am facing problem while i am running through customized command to generate apk for same as well .Please provide some doc or support for same.

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I have made a android application using flash builder but facing issues while trying to test it by debugging devices , so find out the other way is that i can create a apk and then directly run that apk on my device through command prompt to teast it but facing issue with that also .The command which i am generating through run configuration customized launch is not working for me .The command i used is  :

 

                                 java.exe -jar C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.6.0\lib\adt.jar -package -target apk-debug -listen 7936 -storetype pkcs12 -keystore C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64Bit)\eclipse\plugins\com.adobe.flexide.multiplatform.android_4.7.0.349722\resources\de bug-certificate-android.p12 -storepass <Value cannot be displayed> AirpushMopub.apk AirpushMopub-app.xml AirpushMopub.swf DebugHostInfo.xml

 

 

Please provide me support with the same.

 

 

Thanx


Unable to test iOS app on iPad with Flash Builder 4.7 OSX Yosemite

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After upgrading to OSX Yosemite, i'm unable to test my iOS app on my device.

Compilation and packaging works as expected but app is never installed on my device connected trough USB.

 

Anyone having the same problem?

Thanks

The correct beta entitlement for TestFlight Beta Testing in iTunesConnect

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Hi! I want to use TestFlight Beta Testing in iTuneConnect. But the builds that I compile with FlashBuilder don't contain the correct entitlement. I've generated new provisioning file, downloaded it and compiled my app with it. I use Adobe AIR SDK 15.0.0.295. How can I generate the correct entitlement? Olga

My serial number is no longer valid.

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I have bought a new mac but when I reinstalled my flash builder, my serial number is marked as invalid.

I used the version of flash builder which I found on the creative cloud as I no longer have a cdrom. Is this the reason ?

Should I have used the cdrom ?

Preventing man-in-the-middle attacks with AS3/Air app

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I am writing a client app for Air in FB 4.7 and AS3. The app makes a call to an authentication service that sits behind nginx that is set up for SSL. I can successfully implement "certificate pinning" with SecureSocket, but can't figure out how to then send an HTTP request using SecureSocket. I understand the main use case for SecureSocket is for direct TCP socket communication, but I can't figure out how to do certificate pinning with UrlRequest/UrlLoader.

 

Is it possible to:

 

1.) Send an HTTP request with SecureSocket, with which I've already been able to enable "certificate pinning".

2.) Gain access to the server cert with UrlRequest/UrlLoader (or HttpService or UrlStream...) so that I can compare with a locally stored public key or copy of the server's cert.

3.) Using UrlLoader, automatically distrust invalid certs: If someone intercepts the request with a self-signed cert, don't prompt the user and allow them to continue even with an untrusted cert.

4.) Some other method of preventing man-in-the-middle attacks that I'm not thinking of...

 

Any help with this would be hugely appreciated!

Flash Builder Premium 4.7 64 bits

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Where can i find the setup of Flash Builder Premium 4.7 64 bits ?

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