How can I save a flash file for a client who does not own flash?
How can I save a flash file for a client who does not own flash?
Can't Export Release Build for AIR app...
Flash Builder 4.7 won't let me export a release build for any AIR apps at all...
It started when I wanted to make some changes to an old AIR app. Couldn't even run it in the debugger, so I updated the AIR SDK (using instructions found here: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html and here: http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html )
So after doing all that, and making some other changes, I finally got my AIR app to run in the debugger in Flash Builder 4.7. Made the changes I wanted to make, then tried to Export Release Build... Kept giving me a "Password Incorrect for this certificate" error whenever I tried it -- but it would never let me enter a password. I went to Project | Export Release Build, and on the first screen there, I would click "Next" and it would jump straight to compiling, skipping over the screen where you're supposed to be able to enter the certificate info and password.
Figured maybe because it was an old AIR project, that was causing the problem. So I started a brand new AIR project -- very simple one with just a <s:Label> inside a <s:WindowedApplication>. Went to Project | Properties | Flash Builder Packaging and created a brand-new self-signed certificate (which seemed to work) but again upon trying to export the release build, it wouldn't let me get to the screen where you enter the password. Clicking "Next" from the first screen on Project | Export Release Build just jumps straight to compiling and (of course) it gives me the Incorrect Password error, because it never gave me a chance to enter the password.
So what is going on here? Why can I not export any release builds for any AIR projects? This is extremely frustrating -- Flash Builder 4.6 never gave me these kinds of problems. What can I do to fix Flash Builder 4.7 so it will work properly with AIR projects?
Thanks,
L.
AIR NativeProcess on Mac gives Error:3219, all solutions failing
hi guys,
I've read up most solutions for this error and none seem to apply.
I'm running a basic AS3 app in FlashBuilder, on OS-X.
- descriptor is set to extendedDesktop
- have set the profile in FB to 'extendedDesktop'
- am publishing as 'signed native installer'
- I've tried launching the file from both:
- app:/demo.sh
- file:///Users/visualife/Desktop/AE/demo.sh
- the target file is set to 777 (executable)
- the target file runs fine when directly targetted
- i'm running the exe on the same OS and machine it's created on
- changing the 'demo.sh' file to a jpg etc doesn't change anything
No matter what I try I get told native process is support, everything runs fine until start is called then a Error: 3219 is thrown with no further information.
all help greatly appreciated!
I've included my code below:
package { import flash.desktop.NativeProcess; import flash.desktop.NativeProcessStartupInfo; import flash.display.Sprite; import flash.errors.IllegalOperationError; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.NativeProcessExitEvent; import flash.events.ProgressEvent; import flash.filesystem.File; import flash.text.TextField; public class VauxhallController extends Sprite { private var debug_txt:TextField; public var process:NativeProcess; private var sh:File; public function VauxhallController() { if (stage) { init(); } else { this.addEventListener(Event.ADDED_TO_STAGE, init); } } private function init($e:Event=null):void { this.removeEventListener(Event.ADDED_TO_STAGE, init); build(); if (NativeProcess.isSupported) { initListeners(); debugMe("Native process supported"); go(); } else { debugMe("Native not supported"); } } private function build():void { // debug debug_txt = new TextField(); debug_txt.width = 300; debug_txt.height= 600; this.addChild(debug_txt); } private function initListeners():void { } private function go():void { runShellFile(); } private function runShellFile():void { var nativeProcessStartupInfo:NativeProcessStartupInfo = new NativeProcessStartupInfo(); var essArgs:Vector.<String> = new Vector.<String>(); var file:File; file = File.desktopDirectory.resolvePath("AE/demo.sh"); nativeProcessStartupInfo.executable = file; nativeProcessStartupInfo.workingDirectory = File.desktopDirectory; nativeProcessStartupInfo.executable = file; process = new NativeProcess(); process.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutputData); process.addEventListener(ProgressEvent.STANDARD_ERROR_DATA, onErrorData); process.addEventListener(NativeProcessExitEvent.EXIT, onExit); process.addEventListener(IOErrorEvent.STANDARD_OUTPUT_IO_ERROR, onIOError); process.addEventListener(IOErrorEvent.STANDARD_ERROR_IO_ERROR, onIOError); try { process.start(nativeProcessStartupInfo); } catch (error:IllegalOperationError) { debugMe(error.toString()); } catch (error:ArgumentError) { debugMe(error.toString()); } catch (error:Error) { debugMe(error.toString()); } } public function onOutputData(event:ProgressEvent):void { debugMe("Got: "+ process.standardOutput.readUTFBytes(process.standardOutput.bytesAvailable)); } public function onErrorData(event:ProgressEvent):void { debugMe("ERROR: "+ process.standardError.readUTFBytes(process.standardError.bytesAvailable)); } public function onExit(event:NativeProcessExitEvent):void { debugMe("Process exited with: "+ event.exitCode); } public function onIOError(event:IOErrorEvent):void { debugMe("IOError: "+ event.toString()); } private function debugMe(_str:String):void { debug_txt.appendText(_str +"\n"); } }
}Updated icon sizes for Android?
Hi,
What are the current icon size requirements for Andriod Apps? I'm aware of the following link link, Adobe AIR * Application icons, however when compared to the current Icon style guide provided by Google, the data seems a bit out of date. The Google links is: Iconography | Android Developers
Any help would be great.
Thanks!
Can anyone upload their ipa files to the latest Apple apps store?
Hi everyone, I tried to upload my ipa files to Apple apps store recently but failed. Below are the messages they email to me.
Dear developer,
We have discovered one or more issues with your recent delivery for "Altitude236". To process your delivery, the following issues must be corrected:
iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide.
Though you are not required to fix the following issues, we wanted to make you aware of them:
Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format.
Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format.
Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format.
Once the required corrections have been made, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.
I don't know what mean by the "must include a launch image with the -568h size modifier ", I think it should be something related to Apple Xcode?
Then I tried to include the 3 missing icon size and export, and I get these errors.
Error occurred while packaging the application:
C:\data\Apps\Altitude236\bin-release-temp\AOT\Altitude236-app.xml(147): error 103: application.icon.image76x76 is an unexpected element/attribute
C:\data\Apps\Altitude236\bin-release-temp\AOT\Altitude236-app.xml(149): error 103: application.icon.image120x120 is an unexpected element/attribute
C:\data\Apps\Altitude236\bin-release-temp\AOT\Altitude236-app.xml(151): error 103: application.icon.image152x152 is an unexpected element/attribute
Did anyone know what happen to this issue? Any help would be appreciate. Thanks you.
Flash Builder 4.0.1 with SDK 4.5?
Is this possible?
How do I do this?
Unit test code problem
I'm doing my first proper unit test and I get an error, think min_size> is the problem
Element type "application" must be followed by either attribute specifications, ">" or "/>".
this generated code
<?xml version="1.0" encoding="utf-8"?>
<!-- This file is automatically generated by Flash Builder to compile FlexUnit classes and is not intended for modification.
Please click on the "Refresh" icon in "FlexUnit Results" view to regenerate this file. -->
<application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"min_size>
<fx:Script>
<![CDATA[
import flexUnitTests.serviceTestSuit;
private var flexUnitTests_serviceTestSuit_obj:flexUnitTests.serviceTestSuit;
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
</application>
Erro xmlns:mx="library://ns.adobe.com/flex/mx" min_size>
Boa Noite,
Eu adquiri a licença do Flashbuilder 4.7 porém está sendo a pior experiencia que já tive pois ele apresenta um erro relacionado a linha:
xmlns:mx="library://ns.adobe.com/flex/mx" min_size>
Já fiz inúmeros aplicativos com o Flashbuider na versão anterior e nunca tive problema ... cofesso que estou arrependido de ter investido dinheiro na 4.7 bugada...
Alguém tem alguma solução ??? Senão vou arrancar da minha máquina e partir para outra IDE e morrer com o prejuízo da licença.
Abs.
Signing native installer with Apple's Developer ID certificate
I am trying to sign my AIR OSX application using Flash Builder's 4.6 "Export Release Build" option. For this purpose I am using Apple's "Developer ID Application" certificate to be able to install and run my app on OSX 10.8 Mountain Lion.
After identifying correct certificates in the chain and exporting them all to p12 format (I chose "Developer ID Application", "Developer ID Certification Authority" and "Apple Root CA" within Keychain Access application on my Mac) I got the following error: "Error creating native installer file: Packaging failed. Make sure your computer time is in sync and your certificate is valid".
Does anybody has idea how to successfully sign AIR application using Developer ID certificates?
How to make this in Flash Builder?
I am looking to make an Android app and one of the functionalities is somehting like in the video.
I am new to Flash Builder and looking for some help to make it.
Anyone has a tutrial or has any idea how to make this?
Android SQLite App Development with Flash Builder and Flex - YouTube
Adobe Flash Builder pureMVC_As3 2.0.4 login works in Flash Builder when developing and testing but does not when deployed.
I have Adobe Flash Builder 4.7 with air 15. I am using as3 PureMVC swc. The application works and logins to my server during development and testing. But the issue comes when I deploy the application in IOS 8. The login does not work. Can anyone help. Thanks in advance.
App built with Adobe Flash Builder v4.6 crashes on Kindle Fire OS 4.5.1
Hi everyone,
My application built in Adobe Flash Builder 4.6 crashes on latest Kindle, and it seems that the issue is that AFB v4.6 doesn't support latest amazon kindle.
Here's the prerequisites:
Device: Amazon Kindle Fire HD 7 (3rd generation)
OS: Fire OS 4.5.1
Adobe Flash Builder v4.6
Flex SDK 4.6.0 build 23201
If I export application that uses a shared AIR Runtime with URL http://www.amazon.com/gp/mas/dl/android?p=com.adobe.air, when opening this app in market, it says that it cannot be installed on the device.
So, I export release build with capative runtime, but the application crashes with the following errors:
12-01 13:10:20.353 4979-4979/? E/AndroidRuntime﹕ FATAL EXCEPTION: main
Process: air.com.pushwoosh.testapp, PID: 4979
java.lang.Unsatis fiedLinkError: Native method not found: com.adobe.air.AIRWindowSurfaceView.nativeOnFormatChangeListener:(I)V
at com.adobe.air.AIRWindowSurfaceView.nativeOnFormatChangeListener(Native Method)
at com.adobe.air.AIRWindowSurfaceView.surfaceChanged(AIRWindowSurfaceView.java:683)
at android.view.SurfaceView.updateWindow(SurfaceView.java:583)
at android.view.SurfaceView.access$000(SurfaceView.java:86)
at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:175)
at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:847)
at andro id.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1959)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1057)
at an droid.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl. java:5857)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:815)
at android.view.Choreographer.doCallbacks(Choreographer.java:628)
at android.view.Choreographer.doFrame(Choreographer.java:598)
at andro id.view.Choreographer$FrameDisplayEventReceiver.run(C horeographer.java:801)
at android.os.Handler.handleCallback(Handler.java:755)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:145)
at android.app.ActivityThread.main(ActivityThread.java:5262)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:826)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:642)
at dalvik.system.NativeStart.main(Native Method)
It worked perfectly previously, but it seems that Adobe Flash Builder v4.6 doesn't support the latest version of Kindle. Anyone had the same problem? How can it be fixed?
Thanks in advance!
How can i filter an xml object on an attribute?
I want address an xml object with .(@ attributeNameHere == "textToSearchForHere") and have it return the node it’s associated with.
This is the text from the adobe help site and it’s similar to my actual code. I’m querying this xml object: staticVar.employee.(@id=="347"). FlashBuilder 4.7 is returning an error “No such variable: @id”. when I look in debugger.
This example is found in Adobe's help site: Adobe Flash Platform * Traversing XML structures
The help site says
The following expressions are all valid:
- x.employee.(lastName == "McGee")—This is the secondemployeenode.
- x.employee.(lastName == "McGee").firstName—This is thefirstNameproperty of the secondemployeenode.
- x.employee.(lastName == "McGee").@id—This is the value of theidattribute of the secondemployeenode.
- x.employee.(@id == 347)—The firstemployeenode.
publicvar staticVar:XML =
<employeeList>
<employee id="347">
<lastName>Zmed</lastName>
<firstName>Sue</firstName>
<position>Data analyst</position>
</employee>
<employee id="348">
<lastName>McGee</lastName>
<firstName>Chuck</firstName>
<position>Jr. data analyst</position>
</employee>
</employeeList>;
I’m expecting this: staticVar.employee.(@id=="347") will return the following node:
<employee nu="347">
<lastName>Zmed</lastName>
<firstName>Sue</firstName>
<position>Data analyst</position>
</employee>
If this is the wrong, then what is the correct way to access the xml node based on an attribute? How can i get that node 347 in this example to be found and returned? I've opened a ticket with the adobe help team and we're on the 8th day and they have not been helpful at all.
Flash builder doesn't reflect changes made to SWC files, how do I fix this?
This is a very old problem that has become unbearable so I'm hoping someone out there has a solution:
I use SWCs I have generated in Adobe Flash Professional in my Flash Build projects. The problem is when these are updated flash builder absolutely refuses to recognize the changes to them.
I have tried "refresh", "clean project" I've restarted flash builder, and it still shows and runs with the old content. I verified that the swc file itself has the new content in it, the error 100% lies within Flash Builder.
Edit: This is very far from an acceptable solution but for posterity's sake: The only way to get your code to recognize the changes is to go to: 'Project Settings' -> 'ActionScript Build Path' -> 'Library Path' then remove the changed SWCs close out these menus, then navigate back to there and readd them. Sometimes this doesn't even work and you must also restart Flash Builder
The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5
The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5
This is happening for most of the pupils and staff at our school and they are unable to complete their work.
This also happens on a fresh copy of windows and CS5.5 without any updates and also with all latest updates.
I have tried it on 32-bit and 64-bit CS5, Windows, Air and Java with the same error every time.
There are a small minority of users where this works fine for them with no issue.
I have tried re-setting user profiles.
I have tried a local admin and domain admin account with the same issue
I have noticed however that if the file is moved to the shared area it will compile. If it is on their documents area it will not compile. The users have full control in both locations. This is fine for staff but we are unable to give full control or modify access to the shared area for the pupil's
I have been through the online support section and it directed me to phone Adobe Customer care who informed me that all support has been discontinued for CS5, CS5.5 and CS6 and they will only support creative cloud.
Any ideas what to try next? There is no other information about this error and I cannot work out what is causing it.
Message received from Google regarding OpenSSL security issues
I've received a message from GooglePlay about OenSSL vulnerability.
I do not know what to do.
Since my apps are developped win FB, can you help me to solve this problem ?
Thks in advance.
Bruno
iOS 64 bit support
Hi to the Adobe FB team,
I've received the following message from Apple :
Dear Developer,
As we announced in October, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code
Is there a new SDK version planned to solve this ?
Thks in advance for your answer
Best regards
Bruno
How can I upgrade from FlashBuilder 4.6 to 4.7?
I want to upgrade to FlashBuilder 4.7. I currently have 4.6. The Adobe website has options to upgrade from 4.5 to 4.7, but does not have an option to go from 4.6 to 4.7.
I have spent 2 hours on the phone to Adobe sales and they don't seem to know. They have transferred me to support, then the video team (?), then something called PPBU, back to sales, then the FlashBuilder team who asked why i wasn't talking o the sales team. Finally a sales person assured me that a manager would call me within 2 hours. It is now 5 hours with no phone call. My last contact (the chat line) suggested I ask on this forum. I realise this forum is for technical questions, but that is what the Adobe representative suggested I do. All I want to do is buy an Adobe product.
Invalid namespace http://ns.adobe.com/air/application/15.0
error 102: Invalid namespace
Invalid namespace error occurs with Air SDK15.0
Hello,
I'm using Flash builder version 4.7 and updated AirSDK 4.0 to 15.0 following bellow instructions
Overlay AIR SDK on Flex SDK | Flash Builder
Update the AIR SDK for ActionScript Projects | Flash Builder 4.7
and now I'm getting below error when I run the adt command.
error 102: Invalid namespace
http://ns.adobe.com/air/application/15.0
I have changed the namespace in the project-app.xml file
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/15.0">
and changed the version number in ANE files
<?xml version="1.0" encoding="UTF-8"?>
<extension xmlns="http://ns.adobe.com/air/extension/15.0">
am I doing something wrong?
please help