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"Project must be an Adobe AIR desktop project"?

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I am trying to get the workflow going between Flash Pro CS6 and Flash Builder 4.6, specifically being able to use Flash Builder to debug and publish an imported Flash Professional project as a desktop app. I've been stuck on this for days so any help appreciated.

 

 

My environment:

OSX 10.9.3

AIR 15/Flash Player 15 - sdks installed in both Flash Builder and Flash Pro

 

The steps I've followed for a test project:

 

1. Create a barebones project in Flash Pro. Specified settings for AIR extended desktop. Published it to get the .swf and project description generated.

 

2. Created a new project in Flash Builder, selecting my test .fla as root file. Project imports successfully and I am able to edit code and use Flash Builder to trigger a Flash Pro run or debug session.

 

3. Finally, I try to create a configuration profile in Flash Builder so I can run and debug it from there. Although it seems to see the files, I get an error that "Project must be an Adobe AIR desktop project." and other errors about requiring an application descriptor XML. That XML (generated by Flash) is sitting right next to the .swf in the bin-debug folder.

 

Any tips or things to try? There is almost nothing on the web about this. - Thanks,


Looking for someone with ios developer account who can compile and test my app on ios 8

From where flash builder 3 eclipse plugin can be downloaded ?

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Hi,

 

I am currently stuck up..

 

I have a 4.6 flash builder but it doesn't work with 64 bit eclipse. So i decided to download flash builder 3 eclipse plugin.

 

But i couldn't found it anywhere.

 

Please help.

 

Also can i use flex sdk 4 with flash builder 3 eclipse plugin.

 

thanks

Error occurred while packaging the application: Warning: Using default implementation for native extension 'my extension file' Compilation failed while executing : ld64

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Getting the following error while using ANE file in a test application. Can you please suggest how to launch the app successfully on ios simulator and on ios device?

 

Error occurred while packaging the application:

 

Warning: Using default implementation for native extension 'myextensionfile'

Compilation failed while executing : ld64

 

I have selected iOS simulator in run configurations too. ANE builds fine but when integrated application is not running. I have used the following command to build ane:

 

 

adt -package -target ane Output.ane extension.xml -swc MyLibrary.swc -platform iPhone-ARM -platformoptions platformOptions.xml -C ios . -platform default -C default .

 

 

Its urgent. Please help.

Why FlashBuilder 4.7 commandline is failing on Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.start() of bundle com.adobe.flexbuilder.codemodel.

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Problem Description:

When I use FB 4.7 GUI, everything works OK.

When I use FB 4.7 command line, it fails as follows:

 

org.osgi.framework.BundleException: Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.start() of bundle com.adobe.flexbuilder.codemodel.

 

As you can see from the discussions below, it happens to a few users, and for us it happens to all mobile projects ot all machines..

 

We still don't know what is the common denominator for the projects in which it occurs ... is it the env

 

Steps to Reproduce:

not easy to reproduce, but basically it works fine in FB4.7 GUI, but fails only in command line.

It happens in specific projects (for us it happened in ActionScript Mobile Project).

 

here is what I run:

C:\FB\mobile_Android_3.2.0_WS1>"C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\FlashBuilderC.exe" --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data "C:\FB\mobile_Android_3.2.0_WS1" -file "c:\FB\build_888PokerAndroid_3_2_0.xml" main

 

Here is what I see on screen:

main:

[echo] Info: Starting main target

[fb.exportReleaseBuild] Compiling 1 application to C:/GamingX/Develop/PokerClient/Flash/ProjectSources/888PokerAndroid/v3.2.99/bin-release-t emp...

[fb.exportReleaseBuild] An internal build error has occurred. See the error log for more information: C:\FB\mobile_Android_3.2.0_WS1\.metadata\.log

[fb.exportReleaseBuild] [compilation completed 3,816ms]

 

BUILD FAILED

c:\FB\build_888PokerAndroid_3_2_0.xml:5: Build failed.

 

Total time: 6 seconds

Job found still running after platform shutdown. Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.common.ui.helpers.WorkbenchHelper$WorkbenchStartupJob

Job found still running after platform shutdown. Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.common.ui.helpers.WorkbenchHelper$WorkbenchStartupJob

Job found still running after platform shutdown. Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.eclipse.TFSRepositoryProvider$1

Job found still running after platform shutdown. Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.eclipse.TFSEclipseClientPlugin$1

F l a s h B u i l d e r C :

A n e r r o r h a s o c c u r r e d . S e e t h e l o g f i l e

C : \ F B \ m o b i l e _ A n d r o i d _ 3 . 2 . 0 _ W S 1 \ . m e t a d a t a \ . l o g .

log and XML attached.

 

Actual Result:

Build throws exception

 

Expected Result:

Build should pass

 

Any Workarounds:

None

 

For more info, please refer to discussions at:

https://forums.adobe.com/message/6516177#6516177

https://forums.adobe.com/thread/1445134

FlashBuilder 4.7 command line fails due to "Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.start() of bundle"

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Hi,

I'm facing this issue:

 

When I use FB 4.7 GUI, everything works OK.

When I use FB 4.7 command line, it fails as follows:

 

  • org.osgi.framework.BundleException: Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.start() of bundle com.adobe.flexbuilder.codemodel.


By the way, I’ve overlaid FB 4.7 with AIR SDK 14 (which works fine in GUI).

By the way2, I think the following thread reports exactly the same issue but is yet not answered:

https://forums.adobe.com/thread/1445134

 

here is the XML:

 

<?xml version="1.0"?>

<project default="main">

    <target name="main">

         <echo message="Info: Starting main target"/>

        <fb.exportReleaseBuild project="888PokerAndroid_3_2_0" destdir="c:\temp\erez_test" platform="android" verbose="true" android.password="poker" packagetype="platform" />

    </target>

</project>


it works fine in the GUI.

 

any ideas?


here is how I run it:

C:\FB\mobile_Android_3.2.0_WS1>"C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\FlashBuilderC.exe" --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data "C:\FB\mobile_Android_3.2.0_WS1" -file "c:\FB\build_888PokerAndroid_3_2_0.xml" main

Buildfile: c:\FB\build_888PokerAndroid_3_2_0.xml

 

main:

     [echo] Info: Starting main target

[fb.exportReleaseBuild] Compiling 1 application to C:/GamingX/Develop/PokerClient/Flash/ProjectSources/888PokerAndroid/v3.2.99/bin-release-t emp...

[fb.exportReleaseBuild] An internal build error has occurred. See the error log for more information: C:\FB\mobile_Android_3.2.0_WS1\.metadata\.log

[fb.exportReleaseBuild] [compilation completed 3,816ms]

 

BUILD FAILED

c:\FB\build_888PokerAndroid_3_2_0.xml:5: Build failed.

 

Total time: 6 seconds

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.common.ui.helpers.WorkbenchHelper$WorkbenchStartupJob

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.common.ui.helpers.WorkbenchHelper$WorkbenchStartupJob

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.eclipse.TFSRepositoryProvider$1

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.eclipse.TFSEclipseClientPlugin$1

F l a s h B u i l d e r C :

A n   e r r o r   h a s   o c c u r r e d .   S e e   t h e   l o g   f i l e

C : \ F B \ m o b i l e _ A n d r o i d _ 3 . 2 . 0 _ W S 1 \ . m e t a d a t a \ . l o g .

 

any suggestions?

 

thanks,

Erez.

Run Application On Samsung Galaxy Note 3

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Hello;

 

I want to test my application on device. I'm using Samsung Galaxy Note 3

and i connected the device and loaded all drivers. When i checked it on

device manager i don't see any problem.

 

I'm activated the developer options and selected  USB debugging and Allow mock Locations also activated

the Unknown Source option at security.

 

I selected the On Device option in Launch Method at Run Configurations menu and run the application, see an error message.

 

1478533733.png

 

How can i fix it?

 

Thank you in advance for your interest

Is there any way to use -useLegacyAOT option in FlashBuilder 4.6?

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I need to build my ipa with old version of Engine because i have some problems about loading images from outside. Since with Air 15 it is default engine, and i cannot quit Air 15 because of the iTunes specs. I cannot add -useLegacyAOT=yes to compiler options on Adobe Flash Builder 4.6 because it seems that it can be added at FB4.7.

So is there any way to add this options when i am using FB4.6

Thanks in advance.


Can't test Mobile Project inside of iOS-Simulator

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Hey there,

 

 

i wanna create a mobile app using flashbuilder and Actionscript 3. (did this a time ago

 

 

 

I don't know why, but i can't test my application (even a brand new "test" project) on the ios simulator from xcode. :/

 

This error always occur:

 

 

Error occurred while packaging the application:



[Fatal Error] :1:1: Content is not allowed in prolog.

java.io.IOException: PLIST generation failed due to SAX errorrg.xml.sax.SAXParseException: Content is not allowed in prolog.

at com.adobe.air.Plist.newFromString(Plist.java:351)

at com.adobe.air.Plist.newFromFile(Plist.java:325)

at com.adobe.air.ipa.IPAOutputStream.setSDKVersion(IP AOutputStream.java:1070)

at com.adobe.air.ipa.IPAOutputStream.setPlatformSDKLo cation(IPAOutputStream.java:971)

at com.adobe.air.ipa.IPAPackager.setDeviceSDKDirector y(IPAPackager.java:187)

at com.adobe.air.ADT.parseFileAndPathArguments(ADT.ja va:1423)

at com.adobe.air.ADT.parseDescriptorAndFileset(ADT.ja va:1474)

at com.adobe.air.ADT.parseInput(ADT.java:929)

at com.adobe.air.ADT.parsePackage(ADT.java:672)

at com.adobe.air.ADT.parseArgsAndGo(ADT.java:570)

at com.adobe.air.ADT.run(ADT.java:419)

at com.adobe.air.ADT.main(ADT.java:469)

SDK is missing GPL component /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/S DKs/iPhoneSimulator7.0.sdk/../../../../../usr/llvm-gcc-4.2/lib/gcc/

 

 

 


Any idea how to solve this?

 

 

 


Best,

Nico

Object oriented programming

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I am unable to pass data from one view to another using objects.

 

I have 2 views named FirstView.mxml and SecondView.mxml.

I have 1 actionscript file named Pass.as

 

Any help is much appreciated.

 

 

Pass.as

 

package components

{

       public class Pass

       {

 

            [Bindable]

            public var first:String;

            public var second:String;

 

            public function Pass()

            {

            }

 

            public function setFirst(first:String):void

            {

            this.first = first;

            }

 

            public function setSecond(second:String):void

            {

            this.second = second;

            }

 

            public function getFirst():String

            {

            return first;

            }

 

            public function getSecond():String

            {

            return second;

            }

 

            public function getAll():String

            {

            return first + " " + second;

            }

 

       }

}

 

 

FirstView.mxml

 

 

<?xml version="1.0" encoding="utf-8"?>

<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"

                           xmlns:s="library://ns.adobe.com/flex/spark"

                           title="FirstView" 

                               xmlns:components="components.*">

<fx:Script>

  <![CDATA[

 

                 import components.Pass;

 

                 [Bindable]

                 public var pass:Pass;

 

                 protected function handleClick(event:MouseEvent):void

                 {

 

                 pass = new Pass();

 

                 pass.setSecond(inputbox2.text);

                 pass.setFirst(inputbox1.text);

 

                 navigator.pushView(SecondView);

 

                 }

 

  ]]>

  </fx:Script>

 

  <fx:Declarations>

  <!-- Place non-visual elements (e.g., services, value objects) here -->

  </fx:Declarations>

 

  <s:Label text="Enter your student identification number" x="10" y="10">

  </s:Label>

 

  <s:TextInput id="inputbox1" x="10" y="33">

  </s:TextInput>

 

  <s:TextInput id="inputbox2" x="10" y="145">

  </s:TextInput>

 

  <s:Button label="Search" click="handleClick(event)" x="10" y="362">

  </s:Button>

</s:View>

 

 

SecondView.mxml

 

<?xml version="1.0" encoding="utf-8"?>

<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"

                  xmlns:s="library://ns.adobe.com/flex/spark"

                  title="SecondView"

                  xmlns:components="components.*">

 

  <fx:Script>

  <![CDATA[

 

                 import components.Pass;

 

                 [Bindable]

                 public var passData:Pass = new Pass();

 

                 protected function handleClick(event:MouseEvent):void

                 {

 

                 label3.text = passData.getAll();

 

                 }

 

  ]]>

  </fx:Script>

 

 

  <fx:Declarations>

  <!-- Place non-visual elements (e.g., services, value objects) here -->

  </fx:Declarations>

 

 

  <s:Label text="{passData.getFirst()}" x="10" y="45">

  </s:Label>

 

  <s:Label text="{passData.getSecond()}" x="10" y="145">

  </s:Label>

 

  <s:Label id="label3" x="10" y="245">

  </s:Label>

 

 

  <s:Button label="Search" click="handleClick(event)" x="10" y="362">

  </s:Button>

 

 

</s:View>

Create FTP connect and upload file is fine in AIR but fail in SWF?

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I was have a project. It need to use FTP to upload files. And it works fine when I export to AIR.

Now.....I want to use it on web. So I export to SWF then....eternal error....

Below is my code

Thanks for your patience

 

private function connect():void{

            ftpSocket = new Socket();

           

            ftpSocket.addEventListener(ProgressEvent.SOCKET_DATA, SocketData);

            ftpSocket.addEventListener(IOErrorEvent.IO_ERROR, IOError);

            ftpSocket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, SecError);

            ftpSocket.addEventListener(Event.CONNECT, SocketConn);

            ftpSocket.addEventListener(Event.CLOSE, SocketClose);

            ftpSocket.addEventListener(Event.ACTIVATE, SocketAtivate);

           

            ftpSocket.connect(server,21);

           

            sendCommand("USER "+this.user);

        }

 

 

Error Message like this

*** Security Sandbox Violation ***

連線至 xx.x.xxx.x:21 已終止 - http://test.com.tw/test.swf?ts=1413962614971不允許

錯誤: 拒絕 xmlsocket://xx.x.xxx.x:21 的資源請求   由於沒有原則檔權限

GameInputControlName class not working.

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I am trying to include GameInput support and copied over the Gaming SDK sample file and I keep getting the error "Access of undefined property GameInputControlName" even though I built a library path to the corresponding swc. What am I doing wrong?

Where can I download flash builder 4.5?

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Where can I download flash builder 4.5?

Downgrade FB 4.7 STD to FB 4.5 STD

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Hi,

 

few weeks ago we bought about 15 licences of Flash Builder 4.7 STD. Due to some problem with compatibility we need to dowgrade 4 of our licences to version 4.6 or 4.5. Since wednesday we're trying to solve it using Adobe Support. One of your team members has declared, that you will send us 4 new serial numbers on our e-mail. Another one told us, that your team is working on our problem. Finally - few minutes ago your support does apologized for a delay.

 

Problem is, that we still don't have new serial numbers to version 4.5. Please help us ASAP. This issue is really important for us right now.

 

Michal

iOs 64 bit Support. FB can compile 64 bit App for iOs?

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It is possible to compile for iOs at 64 bit with FB 4.7?.

Apple is going to make it mandatory in february.

Thanks.


Flash not finished install on Win7 IE9(?) get allow for website, Flash enabled-not fully installed, cant see clowds

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Had problems with Flash not working. Windows 7, IE 9(?)latest. Uninstalled Flash, reinstalled Flash. Problems look like Flash never reinstalled ok. Can't see the "Clowds" shows version 15 installed. Had Flash Professional installed, reinstalled tha too, no luck. I get "webpage wants to use Flash msg constantly at bottom of IE9. "Allow/Allow for all sites" Add on for Flash is in IE9, and Enabled. Please help!! reinstall IE? Thanks!

Trouble uploading iOS IPA to TestFlightApp.com for Testing

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I ahve a co worker packaging a Flex app into an IPA using FlashBuilder 4.5.1 and when he uploads the IPA to TestFlightApp.com after signing the IPA with the mobileprovision from the apple dev portal, hes getting

 

developer build entitlements must have get-task-allow set to true

 

Should he create a plist simplar to what would he would have in xCode manually in the Flex project before creating the IPA?

I am unable to download the new Flash Player. It rejects my password. What can I do?

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I'm trying to download the new Flash Player and it rejects my passwords. I've tried it WITHOUT the password. I've changed the password. I've unblocked cookies and opened security a bit. It still rejects my password! Adobe Chat cannot help. Does anyone out there have any ideas? Thanks!

Why am I still unable to open videos even though I have installed the most updated version of Flashplayer?

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I have an IMAC using Safari version 5.1.10.  I have uninstalled and reinstalled flashplayer 5 times now.  I am still getting an error message "blocked plug-in" when I try to launch a video.

 

I never had this issue before when installing an updated version of flashplayer

flash builder very slow

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Hi all,

i'm using Adobe® Flash® Builder™® 4.7

with Windows 7 64bits, Core i5, 8Go RAM, SSD Samsung EVO PRO 256Go

 

Aftera fewminutesFlashBuilderbecomesveryslow. Icannolongerenteralineunless itfreeze.Theprocessorincreasesitsfrequencyandeverythingreturns tonormalaftera fewsecondsifIdid nothing...

Itriedthemethodsprovidedinthislink:

Flash Builder 4 Extremely slow under Windows 7 + Java

It isbetterbutstillnot enough.

Thank youforyourhelp in advance!


Best regards,

PY

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