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Licensing Flash Builder 4.7 on a restricted Government network

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Hi Everyone,

 

One of my team members needs to use Flash Builder 4.7 on a restricted network, meaning nothing leaves the network to connect to the internet. So far it looks like he has been getting nowhere with our help desk to with Adobe support, though it could be that he just is not asking the right question. And now this task has been pushed off to me.

 

So, can Flash Builder 4.7 run on a restricted network with no outside communication?  And if so, how? What are the right questions to ask when having our procurement folks purchase the licenses?

 

If anyone can give me some insight, I would really appreciate it.

 

Thanks,

 

Don


I use chrome on windows. Every time I am on Facebook and I am trying to play a game I get a message that says flash player has stopped working. how do i make it work?

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I use chrome on windows. Every time I am on Facebook and I am trying to play a game I get a message that says flash player has stopped working. How do i make it work?

Why is my app rejected on App Store ?

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Hello,

I'm brand new on those forums and i'd like you to help me.

I have to precise that I'm French and I'm new in App Store Flash uploading.

 

So, I have to explain you my problem.

 

I want to upload a Full Flash AS3 app on the App Store.

I tested it on iPad2, iPad3, iPad mini, iPhone4, iPod touch, iOS6 and 7.1.1.

 

Everything worked correctly when I debuggued it, with the debug and the ad hoc mode.

 

So I decided to upload it on the App Store.

After some days of waiting and reviewing, my app was finally rejected.

 

They told me after clicking on abutton, there is a white screen that gets displayed and they can't go above this page.

I debuggued it once again, again and again, but nobody and no one could found an error on my as3 code.

 

So I come here to find some help, anybody who gets the same error or everything else ...

 

I link the app to you just here :

 

https://www.dropbox.com/s/kyml2rr3jf5l2zs/LE_PETIT_POUCET_BY_FUNNYCLIPS.ipa

 

If anybody could help me, I will be very very happy and you will get all my recognition.

 

Thanks by advance for your help

 

Regards

 

Camacho31

Trouble getting Flex 4.1A to run using Internet Explorer 11

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We have an application that is a Javascript application with an embedded Flex application compiled using 4.1A. It currently runs fine on all browsers except Internet Explorer 11.

 

We sometimes get a security sandbox violation: ExternalInterface caller. Any idea why our swfs are not loading or ExternalInterface calls are not working?

 

Thanks.

offline activation fails

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I have in install of Flash Builder 4.7 installed on a system that does not have direct access to the open internet. 

 

The registration/activation instructions say to generate a request code and take it with my serial number to www.adobe.com/go/getactivated  for a response code to activate the software.

 

Every attempt for more than a month has been met with the following response: 

 

                  "Unable to process your request. Please try again later."


Adobe Customer Support has been engaged on this for over a month with promises of it being escalated, but ultimately no resolution.   Meanwhile my trial version has expired, I am unable to do any further development and I have an angry customer.

 

Does anyone (Adobe or otherwise) have an alternate solution?   Does anyone know who to contact for Adobe to fix their Offline Activation web site?

 

Thanks!

Using the Air Browser inside an Air Desktop App - how to activate webgl?

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Hello,

 

I´m using Adobe Air/Flex to build a Desktop App. Inside the App the user should be able to access an Internet Browser. This part is actually working so far.

 

BUT:   THE ADOBE AIR BROWSER IS NOT SUPPORTING WEBGL.

 

Is there any method to activate the WebGL Support so I could open WebGL-Dependent URLs from Inside my Desktop App?

 

Sure, I could tell the User he should Alt+Tab to switch to an WebGL-Compatible Browser, but it would so much better if this all would work from inside my Application.

 

Thanks for answering!

 

Stefan

How can I Upgrade Flash Builder Standard from 4.6 to 4.7

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How can I Upgrade my purchased Flash Builder Standard 4.6 to  Flash Builder Standard 4.7 Standard?

Current serial number is not valid? Where can I request a new one?

this link [ Buying guide | Adobe Flash Builder 4.7 Standard ] shows that this update is free?

So is it really free?

Multiple Flash Builder Installations

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I have Flash Builder 4.5 installed on my PC. I want to install Flash Builder 4.7 also leaving Flash Builder 4.5 untouched. (I want to migrate my apps from 4.5 to 4.7 gradually over a period of time testing each carefully.)  Is this doable? If so, how can I do this? Thanks.


Flash Builder improvements, Syntax coloring, Custom format, Auto close

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Hello,

 

I'm trying Flash Builder 4.7 but I see there is missing features in the Softaware.

 

I didn't found this important features in the preferences and I think you could add this new features in the new version of FB:

 

  • Syntax coloring like Flash Professional: Coloring the AS3 keywords properties and methods like (addChild, x, y, width, height, etc.)
  • Custom format code. In FB 4.7 there no way to custom the format code in AS3 but you can do it for Java.
  • AutoClose : Inserts matching bracket, paren, brace or quote
  • A list of color themes

 

I hope it will help to improve this software.

 

Cheers.

No longer able to debug with iPad simulator

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Running Flash Builder 4.7 on OS X Mavericks with Xcode 5.1.1

 

With the latest Xcode update, any debug session via the iOS simulator open up the iPhone simulator, even if iPad is chosen in the debug configuration. Changing the device within the simulator kills the debug session.

 

Anyone else experiencing this or have a workaround?

 

Thanks,

Parks

Writing to files fails on release builds.

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Hello,

 

I've been attempting to save the state of my game to disk.  I've tried using both SharedObject and just writing my own file using File.applicationStorageDirectory.  Both of these work fine with a debug build.  However, both fail to write files if I use release build.  What gives?  Do I have to have a certificate from Microsoft or Android to save files from a release build AIR application now?

 

I'm using Windows 8.1, Android 4.4.2, AIR SDK 13, Flash Builder 4.7, .  Both Windows and Android will save files from a debug build.  Both will not save files from a release build.  I am using a self signed digital signature, it has been around a while.  Do I need to generate a new one?  Or is there a different problem?

 

Update

I created a fresh Actionscript Desktop (Adobe AIR) project, imported the previous projects code, and got it running.  Same problem.  I tried native installer and application with captive runtime.  Release builds cannot write to the applicationStorageDirectory or the documents directory.

 

Update 2

So, the issue appears to be a serialization problem with the builtin JSON.  JSON.stringify is throwing an error in the release build, but not in the debug build.  Admittatly I was throwing a fairly complex object at it, however the behavior change between the builds seems poor on adobe's part.  To get around this I downloaded the ac3corelib, gutted, and refactored the object serialization component to fit my needs.  The complex object is handled in a more simple manner and it works.  Disappointed in adobe's serialization, but from what I see around the net that is pretty common.

iOS icon missing from package? It's not!

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FB 4.7 tells me that when I try to debug my app that:

 

Error occurred while packaging the application:

/Users/reidop/Documents/U of Florida/projects/mobile apps/Pill Reminder/bin-debug/AOT/MedsReminder-app.xml: error 303: Icon iOS_icons/icon-57@2x.png is missing from package

 

along with all the other icons.  Not only are the icons in the proper place, they have been explicitly included in the package:

Flash BuilderScreenSnapz001.png

Why does this error occur?  Anyone have any ideas?

 

And yes, my XML file has the icons tag correct:

<icon>        <image29x29>iOS_icons/icon-29.png</image29x29>        <image57x57>iOS_icons/icon-57.png</image57x57>        <image114x114>iOS_icons/icon-57@2x.png</image114x114>        <image512x512>iOS_icons/itunes.png</image512x512>        <image72x72>iOS_icons/icon-72.png</image72x72>        <image76x76>iOS_icons/icon-76.png</image76x76>        <image40x40>iOS_icons/icon-40.png</image40x40>        <image80x80>iOS_icons/icon-40@2x.png</image80x80>        <image50x50>iOS_icons/icon-50.png</image50x50>        <image100x100>iOS_icons/icon-50@2x.png</image100x100>        <image144x144>iOS_icons/icon-72@2x.png</image144x144>        <image152x152>iOS_icons/icon-76@2x.png</image152x152>        <image1024x1024>iOS_icons/itunes@2x.png</image1024x1024>        <image58x58>iOS_icons/icon-29@2x.png</image58x58>        <image120x120>iOS_icons/icon-120.png</image120x120>        <image48x48>iOS_icons/icon-48.png</image48x48></icon>

 

When I comment these lines in the XML file out, it works perfectly ... but without the proper icons!

 

Can anyone tell me what I'm leaving out?

 

Message was edited by: John Reid Perkins Buzo

What kind of licensing is required for using Adobe Flex Builder IDE for building Flex Applications?

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I am looking for an IDE to build Flex Applications. Can you suggest what IDE to be used for this and what are the licensing I should procure for the same? What kind of support will be available with that license?

I need to ask YOU, Adobe, for a huge favour.

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Dear Adobe,

 

I would like to ask you; as the title suggests, a huge favour that will save me from loads of stress. So here is the story, I downloaded the Macromedia Flash MX version (yes, the ancient one, that they use for computer programming courses in high school), and it unfortunately expired before I could finish my Summative Assignment due tomorrow that is worth 30% of my final mark, and seeing as I would like to pursue a career with computers and computer programming, I would like to ask you if I could have Macromedia Flash MX for free, just until I can finish my project, and you can take it back if desired. I do enjoy Adobe and your creations, and I am thinking about purchasing your products when I am older. Seeing as this program is an older version, and is outdated and a bit overpriced for its age, I am thinking this would be no problem to make a 16 year old boy in high school's day. Hopefully you will take this into consideration as fast as your legs can carry you, and help e out with my struggles to finish this project. If you can do this for me, that would be amazing, but, if you can't, I understand your reasoning, it is after all a program that costs quite a bit of money, and you need to always turn a profit on everything, that's what businesses do. The version is Macromedia Flash MX Version 6.0, copy write 1993-2002.

Thank you for taking my post into consideration,

 

Andrew M.

No longer can start Flash Builder it just silently quits after the loading screen.

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Tried reseting my settings but no luck.


There is no support in version 4.5 (SDK) for European Portuguese (pt_PT) ?

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I findnosupportinSDK4.5 forthePortuguese language. There?

Can I install Coldfusion Builder as a plugin for Flash Builder?

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I already have a licensed copy of Flash Builder 4.x installed, trying to install ColdFusion Builder as a plugin for Flash Builder. When I installed CFB, I selected install as a eclipse plugin and entered the path to the FB directory. Now I can't figure out how to invoke/add the CFB plugin in FB..

Thanks in advance

Import statements insert themself in the middle of my code

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This has been a problem for a while now and it gets quite annoying from time to time.  A fix would be the best thing, but if I could turn off automatic importing that would suffice too.  The problem is when I type a class in certain files, the import statements get put in themselves and put in at the wrong spots forcing me to manually remove what they've screwed up.  Here is an example showing the correct code and then a picture showing what it looks like after the automatic import code is thrown in.

 

 

Correct code:

correct-code.png

 

Import in the middle of my code:

screwed-up-import.png

 

 

Thanks for checking it out.  Does anybody know how I could fix this?

Any information on the future of Flash Builder???????

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Hi Adobe, please give us any information on the future of Flash Builder...

Would be much appreciated by many!@

Does data stored using Shared Object persist across app updates?

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Does data stored using Shared Object persist across mobile app updates?

Are there any gotchas that I should know before relying on this? 

Would it be safer to store data using the file system API?

 

Thanks,

 

K

 

- also posted in gaming sdk - before I realized that the only life was here.

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