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Flashbuilder 4.7 Not linking or indexing folders in a linked source path.

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Hullo,

 

So recently switched machines to a MacBook Air, OSX 10.9.2

Pulled down the project I was working on into a fresh install of Flashbuilder, with AIRSDK version 13

All settings match with other functioning setups from other team members but for some reason for me the project is not linking or indexing folders in a linked source path.

The specific issue is that when in a non-linked source folder, everything works fine, but when editing a file that lies within a linked source folder the programme won't open declarations, content assist doesn't work, etc.

 

so:

src |
        -> File.as

linked_folder | src |
        -> OtherFile.as


Everything from File.as works 100%, so it can see, interact with, and reference OtherFile.as (with autocompletion, and the rest), as well as all the other files in the linked_folder, and the other linked folders.

From OtherFile.as, when opened in FlashBuilder, it doesn't seem to even open as an as file.  When you open the autocompletion (Ctrl + Space), it shows none of the normal suggestion windows, no "Templates", no "Variables", no "Classes and Interfaces", or anything else.  It just shows an empty suggestion window, with no alternatives.

 

Have tried everything I can think of, but have never seen this before.

Any ideas?


adt -migrate does not work with a less-than-180-days-ago-revoked certificate

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Hi,

 

I'm using Adobe AIR 2.6, with Flex SDK 1.5.1 to develop a certifiied application. My certificate has been revoked on 22th Dec. 2013, that being 123 days (today is the 24th of April, 2014). I have to release an update for my application, using a new certificate. Here's how I'm trying to do that, following the ADT support page's instructions :

 

  1. Create an update to your application
  2. Package and sign the update AIR file with the new certificate
  3. Sign the AIR file again with the original certificate using the -migrate command

 

 

So :

     2.I package and sign my update using FlashBuilder, as I alwas do

     3.I try to sign the air file with the old-revoked certificate using adt with the -migrate command :

 

adt -migrate -storetype pkcs12 -keystore "MyCertificate.pfx" MyAIRFile.air MyAIRFile-migration.air

 

Here's the catch : adt returns me an error :

 

The signer's certificate chain contains a revoked certificate

 

Of course it does. It's a revoked certificate.

 

Does anyone have an explanation, and better yet a solution for this, please ?

Compile VAST Library OSFM with Flash Builder

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Hi,

     I would know if Flash Builder is needed to compile the VAST Library stored in OSFM samples folder. Actually when i run it, it says that Logger is null.

Converting an MOV into an SWF

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I was told that I need to use my Adobe software (Adobe Creative Suite CS6 Master Collection) to make this conversion.  I have a customer that wants me to convert an MOV file to a Motion SWF file with the following parameters (What settings do I use, and how do I play the video back on my AVID computer?):

 

IMPORTANT GUIDELINES FOR PREPARING YOUR MOTION FILE
Motion Flash (SWF)
• Your motion ad must contain an action-script STOP on the last visual frame at least 3 seconds in prior to the end of your allotted time duration. (As for example, a 10 second spot must have all motion STOP around the 7 second mark – the remaining 3 seconds will simply remain stationary on
the last visual frame of creative). Looping files (repeating) won’t be accepted. Please keep in mind that this STOP command ensures your ad to run smoothly and will eliminate an abrupt ending.
• Recommended frame-rate: 15-20 fps.
• In general, avoid long tweens, 3-5 frame tweens are optimal. This also includes alpha fades and color shifts.
• No multi-level files or nested movie clips. Animation must be contained in (1) SWF file.
• Audio is not supported. Remove all audio tracks from the file.
• Be sure to resize and color correct images PRIOR to importing into Flash.
• Provide a "landing pad" (a single visual that doesn’t move at the end of the animation) designed to be at least 20% of the total length of your animation. The landing pad will enhance visual impact and provide headroom for an animation that might play too slowly.
• When exporting the .SWF, set JPEG quality to 50-60%, do not password the file.
• Avoid large amounts of text, or text under 10 pt. Screen images should be easily readable at a distance of 3 feet.
• Be aware that using programs like After Effects and Fireworks and then exporting the finished animation to .swf will generally result in poor performance since the export converts vector objects to bitmaps. Crisp edges and smooth playback are compromised.
• Review/ Test the final .SWF for color, quality and to ensure that all requirements have been met prior to submitting.

How to hide source and design buttons?

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I am using Flash Builder 4.6, I want find a way to hide source & design buttons or I can switch active buttons from white color to gray or lavender (because I prefer working at night, dark tones will make my eyes feel pleasant)

 

http://imagizer.imageshack.us/a/img836/8728/p3vb.png

 

Hope you can give me a solution...

Determining which license a product upgrade relates to?

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I have received an alert email from Adobe in relation to a product upgrade license.

 

I am the focal point of receipt of all Adobe orders for the UN's main agencies in Kenya.

 

How can I establish which specific order / licence a certain update relates to?

Is Flash Builder the main Flash program

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Is Flash Builder the main Flash program or should I use Flash ProfessionalCC?

Create a new project..


Need very basic tutorial for actionscript3 and Flash Builder?

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I'm VERY new to coding, only 17 wishing to persure computer science when i'm older.

 

My issue is on adobe CC website all the tutorials require intermediate experience and I have none, however, i'm very passionate and think i will thrive with this new hobby.

 

Anyone know any tutorials on where you start with very basic basics in these applications?

 

Thanks

Reworking a legacy Project that has a .air generated application

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Hi,

 

I am new to the Adobe SW solutions and have a few basic questions.

 

Background.

The small company where I now work has a software team of 1, and that is now me.

In 2011 a previous Developer here created a .air target application that was delivered to customers and is currently still in use.

Some aspects of this application never worked properly and I have been tasked with fixing this.

From my investigation it seems the problems are limited to incorrect queries on the database so hopefully it should not be so hard.

The previous development was done on a personal Macbook so this is gone and I need to start new.

I have imported the project into FB 4.7 and am in process of understanding what is there, the structure and how it has been developed.

 

Questions.

1. Is Flash Builder the correct tool to build a .air application?

 

2. I have just started the trial with Flash Builder 4.7 Premium 64 bit. Assuming the answer to Qu1 is affirmative then the company will buy the license just I need to advise whether we need the standard or premium version and right now I dont know how to decide. What specifics should I be concentrating on when making my recommendation?

 

3. When I develop with 64 bit FB can I generate an application for a 32 bit target machine?

 

4. Could there an impact on the legacy application if the customer installed Adobe Air is updated to the current version?

 

Regards,

IconItemRenderer decorator

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Hello. Recently I have just started working with Flex. I have one problem. Basically, I have the list with IconItemRender decorator. But it is not full.

How do I make it full. Attached is the image difference. The left one is what I have done. The right is the one I wish to do.Untitled.png

How to remove border of a actionContent

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Hi,

 

If I add button in actionContent in the actionBar, it hows vertical border next to button, I need to get rid of it!! any help/tip/code sample will be appriciated....

 

Thanks

I have a licence for Master collection 6 windows and I switched to mac. Can I switch the serial some

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I have a licence for Master collection 6 windows and I switched to mac. Can I switch the serial somehow so I would be able to use it in my mac?

FB 4.7 publish in flashIDE workers not sending/receiving + FB 4.7 access to embedded files

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Alright, this have been a painful day trying to solve this and I am pulling my hair out.

So I decided to download the FB4.7 trial for some test with AIR13, and after an indecent amount of hours trying to install the latest player and android sdk (why the hell isn't it like in the IDE?), I have 2 major issues and so far not impressed at all by FB4.7.

 

I have developped a project using the Flash IDE. Everything works perfectly BUT the workers. I don't get any error message, and my app doesn't trace the messages I'm supposed to receive from a worker. To be sure I coded that properly, I created a test project in FB4.7, copied pasted my code and my worker is working and I can trace messages sent and received from the worker to my main app. Why don't i see these traces when I fire my app from the IDE ? If i can't test workers in the IDE, this is a major issue. It doesn't even throw any error, just doesn't trace anything.

 

Sooooo because It wouldn't work in the IDE, I copied my files to another location, created a project in FB4.7. If I run/debug in FB4.7 the worker works, but now I am unable to access embedded files in the app. In Flash IDE, I embed a folder that contains a bunch of files, and can access the file with 'app:/folder/file', which was very usefull because I have a ton of assets and this is the softest solution not to have a stupid class with 200 [Embed.. ] ******** hardcoded lines.

 

So question 1 : how to have worker working in Flash IDE ?

And question 2, if question 1 is a no go : since I do not want to modify my working code (in the IDE), how can I have the same behavior debugging from FB4.7 when it comes to using 'app:/' ?

 

Also, just a notice about this sketchy forums, If I go back to my own post, the view count increment (lol). Let me know if this is coded in CF cause it looks like someone doesn't know about sessions

Project "" does not exist

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When I try to run any AIR application it dislays that error: 'Project "" does not exist'.

When I run web application everything is working.

 

How to run the project so it doesnt show me that error?


Using Captivate 6 files in Flash Builder?

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Hello.

 

I built a short quiz in Captivate 6 and published the project in HTML5 files and as an SWF file. I'm working on a flex mobile project in Flash Builder 4.6 and  I want to incorporate the Captivate quiz into this project. I can load the SWF using <s:SWFLoader id="loader" source="quiz/quiz.swf" />, but when I run the application the file doesn't play. When I use the debug tool, I receive the following error:

[SWF] CMT.swf - 3,695,040 bytes after decompression

[SWF] quiz/quiz.swf - 1,507,465 bytes after decompression

[SWF] quiz/quiz.swf/[[DYNAMIC]]/1 - 18,058 bytes after decompression

TypeError: Error #1009: Cannot access a property or method of a null object reference.

          at Function/<anonymous>()

 

Information from the view that the SWF file is loaded into:

<?xml version="1.0" encoding="utf-8"?>

<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"

                    xmlns:s="library://ns.adobe.com/flex/spark"

                    title="'{data}' Test">

 

 

          <fx:Declarations>

                    <!-- Place non-visual elements (e.g., services, value objects) here -->

          </fx:Declarations>

 

 

          <s:SWFLoader id="loader" source="quiz/quiz.swf" />

 

</s:View>

 

 

I'm not sure how to go about fixing this problem. Is it just not possible to incorporate an SWF file not produced in Adobe Flash ? If so, would I be able to incorporate the HTML5 files instead?

 

 

Thank you for any help you could provide!

TJ

Looking for an app

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I am wanting a branded app that can upload selected photos/videos from phone to server.  Can Adobe products build this?

AS3 TextField and TextFormat memory leak “other bitmap memory”

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I've run into a memory leak problem during programming AS3.

 

 

I try to format a text in as3 and adding it to the stage, but there happens something crazy.

 

 

This is a part of my code:

 

var format:TextFormat = new TextFormat();        format.size = 60;        var t:TextField = new TextField();        t.autoSize = TextFieldAutoSize.LEFT;        t.text = "WWWWWWWWWWWWWWWW";        t.setTextFormat(format);        t.scaleX = 1;        t.scaleY = 1;        this.addChild(t);

 

The moment I add this textfield to my stage and check the memory usage with adobe scout CC the "other bitmap memory" shows nothing weird and acts just fine.

 

 

BUT...

 

 

When I run this code and add a capital W to the text the "other bitmap memory" goes crazy.

 

 

The crazy thing is when I add a letter I to the text it just runs normal.

 

 

I think it has something to do with the width or the size of the font. Increasing the font size will give the same problems.

 

 

Does anyone now how to prevent this problem???

 

 

Im working with adobe flash builder 4.7 and adobe scout cc.

Will there ever be a version beyond 4.7 of Flash Builder?

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I'm sorry if this sounds snippy but I am primarily a flex developer on the front end and c# on the backend. I have been waiting patiently for adobe to put out some news about an update to flash builder but haven't heard anything in the last couple of years. The last thing was the flash "roadmap" and that only says that Adobe will continue to support flash builder.

 

So, since there is no way to get in touch with anyone at adobe I'm posting here.

 

ADOBE, TELL US WHAT THE PLAN IS!!!

 

I am currently faced with a decision whether to continue with flex at all and in the absence of any news from Adobe I may have to quit my creative cloud subscription and go with Xamarin. While more expensive it also provides much more native functionality than flex and it isn't perpetually a rev behind. I also can use visual studio for tooling so I won't be waiting for and putting up with the shortcomings of an IDE that is never updated.

 

If Adobe cares to retain customers that are flex centric and not using flash pro to make games, they need to explain what the plan for the tool chain is. Otherwise guys like me who have been over a decade into flash platform will just leave.

Change Vertical Scrollbar width in advanced datagrid?

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Help!

 

I'm creating an AIR application that will run on windows 8 touchscreen.  Problem is the touchscreen does not recognize finger swiping up/down within the air app.  Haven't figured that out yet....

 

 

In the meantime i need wider vertical scrollbars for our employees fingers to swipe up and down.

 

I've got a 'verticalSrollBarStyle' set however it doens't seem to react to 'width = x "

 

Can anyone help me increase the width of the scroll bars?

 

thanks!

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