Hello,
I've been attempting to save the state of my game to disk. I've tried using both SharedObject and just writing my own file using File.applicationStorageDirectory. Both of these work fine with a debug build. However, both fail to write files if I use release build. What gives? Do I have to have a certificate from Microsoft or Android to save files from a release build AIR application now?
I'm using Windows 8.1, Android 4.4.2, AIR SDK 13, Flash Builder 4.7, . Both Windows and Android will save files from a debug build. Both will not save files from a release build. I am using a self signed digital signature, it has been around a while. Do I need to generate a new one? Or is there a different problem?