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Writing to files fails on release builds.

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Hello,

 

I've been attempting to save the state of my game to disk.  I've tried using both SharedObject and just writing my own file using File.applicationStorageDirectory.  Both of these work fine with a debug build.  However, both fail to write files if I use release build.  What gives?  Do I have to have a certificate from Microsoft or Android to save files from a release build AIR application now?

 

I'm using Windows 8.1, Android 4.4.2, AIR SDK 13, Flash Builder 4.7, .  Both Windows and Android will save files from a debug build.  Both will not save files from a release build.  I am using a self signed digital signature, it has been around a while.  Do I need to generate a new one?  Or is there a different problem?


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