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Dramatic speed issues with Air 3.5 and "-target ipa-ad-hoc"

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Hello there,

 

I'm noticing dramatically slower performance when packaging my mobile app as 'ipa-ad-hoc' compared to 'ipa-test'.  This is a new issue with Air 3.5. This hasn't been an issue with previous Air SDKs (3.1 thru 3.4, etc.). Render mode is 'Direct'.

 

I am packaging from the command line with this syntax:

"/SDK/AdobeAIRSDK35/bin/adt" -package -target ipa-ad-hoc -provisioning-profile "./WORK/Apple/test_app.mobileprovision" -storepass my_secret_pass -storetype pkcs12 -keystore "./mycert.p12" ./test_app.ipa ./test-app.xml  platformsdk "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platfo rm/Developer/SDKs/iPhoneOS6.0.sdk"


Here is what I've tried so far:

  1. Tested performance with ipa-test, ipa-ad-hoc, and ipa-debug-interpreter.  Ad-hoc is MUCH more sluggish.
  2. Tested against different versions of the iOS SDK
  3. I've removed any Flex Compiler arguments.
  4. Tested my app build with ipa-ad-hoc on an iPad 1, 2, and 3 with various versions of iOS.  I noticed sluggish speed on all three devices.
  5. I've tried render modes of 'direct', 'cpu', and 'gpu'.  'Direct' always works best for me.

 

What else can I check?  I'm racking my brain looking for the magic bullet.

 

Below is my app.xml file.

 

Thank you for your help!

 

<?xml version="1.0" encoding="utf-8" standalone="no"?>

<application xmlns="http://ns.adobe.com/air/application/3.5">

 

          <id>com.xyz.testapp.set</id>

          <filename>Test App</filename>

          <name>Test App</name>

          <versionNumber>1.2.0</versionNumber>

 

          <initialWindow>

                    <content>BR_Test_App.swf</content>

        <aspectRatio>landscape</aspectRatio>

        <renderMode>direct</renderMode>

                    <autoOrients>false</autoOrients>

        <fullScreen>true</fullScreen>

        <visible>true</visible>

        <softKeyboardBehavior>pan</softKeyboardBehavior>

    </initialWindow>

 

          <icon>

                    <image16x16>assets/Icons/16.png</image16x16>

                    <image32x32>assets/Icons/32.png</image32x32>

                    <image36x36>assets/Icons/36.png</image36x36>

                    <image48x48>assets/Icons/48.png</image48x48>

                    <image57x57>assets/Icons/57.png</image57x57>

                    <image72x72>assets/Icons/72.png</image72x72>

                    <image114x114>assets/Icons/114.png</image114x114>

                    <image128x128>assets/Icons/128.png</image128x128>

          </icon>

 

    <!-- iOS specific capabilities -->

    <iPhone>

        <InfoAdditions><![CDATA[

                              <key>UIDeviceFamily</key>

                              <array>

                                        <string>2</string>

                              </array>

                    ]]></InfoAdditions>

        <requestedDisplayResolution>high</requestedDisplayResolution>

    </iPhone>

</application>


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