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debug AIR app in android emulator from Flash Builder 4.7?

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Hey,

 

I have the iOS simulator hooked up to Flash Builder 4.7's debug process, and I was wondering if anyone knows how to do the same thing for an Android emulator?

 

I'm packaging ATF files with android-format textures and the AIR simulator doesn't like them . I could create a special debug build with PNGs just to use the AIR simulator, but that sounds messy....

 

I'd like to find out how my multires algorithm does with Android screen sizes other than the 2 devices I happen to own .


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