My project has over 90 sub games in it, and they are linked in via source paths.
However when I use package explorer (so I can see compile errors) it causes flash builder to run very very slow, like Windows Unresponsive slow. This is very true when ever I save a file.
But, if I use Navigator this doesn't happen, or if I unfold the project.
I've increased my heap allocation already, tried different work spaces, nothing helps so far.
Any ideas?