Quantcast
Channel: Adobe Community : Discussion List - Using Flash Builder
Viewing all articles
Browse latest Browse all 1802

Flash Builder uses 7Go RAM

$
0
0

Hi,

 

I'm using Flash Builder since Flash Builder Burrito, and I have Flash builder 4.7 Premium version today (with apache Flex and the last AIR SDK).

 

I've modified the FlashBuilder.ini, it is like this: with XMx8192m

-nl

fr_FR

-startup

eclipse/plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar

--launcher.library

eclipse/plugins/org.eclipse.equinox.launcher.win32.win32.x86_64_1.1.100.v20110502

--launcher.defaultAction

openFile

-vmargs

-Xms512m

-Xmx8192m

-XX:MaxPermSize=256m

-XX:PermSize=64m

-Dorg.eclipse.equinox.p2.reconciler.dropins.directory=eclipse/dropins

-Declipse.application=com.adobe.flexbuilder.standalone.FlashBuilderApplication

 

We started with new mobile project, and the project has grown. Today, our team has difficulties to work with Flash Builder:

- have to divide 'big' library into multiple little libraries

- open a class can makes 30 second to open

- compile the project with all libraries opened is simply impossible,

- simply use Flash builder to work get around 8Go of RAM very quickly (need to reboot Flash builder every 30 minutes)

 

Adobe, how my team can works with Flash Builder ?

We are very impacted with Flash builder, we can't work normally, it's a big problem fos us today, and we don't have a new version planned ?


Viewing all articles
Browse latest Browse all 1802

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>